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[TF2] Glass Attack (0.4)


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Author
Fenderic
Junior Member
Join Date: Sep 2009
Plugin ID:
2515
Plugin Version:
0.4
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Approver:
    Plugin Description:
    A sniper-only deathmatch with tons of breakable glass!
    Servers with this Plugin:
     
    Old 08-25-2011 , 01:01   [TF2] Glass Attack (0.4)
    Reply With Quote #1

    hey, first plugin, hopefully i am posting this properly, if not just yell at me!

    • Summary:
    Glass Attack is an arena / team deathmatch type gamemode based on a custom map I used to play on COD. It shares similarities with the Glass Fun maps from CS:S. This plugin limits both teams to only using the sniper, which is an ode to the map I played on COD where you could only use the Bolt-Action Rifle. This plugin is to be used on custom maps featuring the prefix "glass_".
    • Cvars:
    • sm_glass_enabled - default to 0, switch to 1 to force players to play as sniper.
    • sm_glass_version - displays the version of the plugin.
    • Future:
    I wish I could have brought this to full completion before publicly releasing it, but I just moved into my college dorm room today and lost the ability to test on my own server until winter break, aside from weekends at home, so this was a bit rushed. Features that I plan to implement include having the plugin check for the prefix "glass_" and automatically enable/disable itself accordingly. I also want to strip the SMG of all ammo or block it from usage without having to rely on SDKHooks, for less server requirements, if possible. I also hope that after publicly releasing, I will recieve creative criticism on how to improve gameplay(remove certain weapons, remove First Blood Buff, etc.)
    Currently planning to add variable for server admin to adjust the following:
    % chance that glass breaks (0-100)
    damage percent done (0-100)
    headshots (on/off)
    first blood (on/off)
    melee only (on/off)
    • Requirements:
    The main plugin does not require anything special at it's current version. However, to use the crummy little NoSMG plugin i made, you need SDKHooks.(although you will be better off probably just telling people to not use it)
    • Media:
    There is a really poor quality of gameplay video and a plethera of screenshots on the moddb page http://www.moddb.com/mods/glass-attack
    if some of you wouldn't mind uploading some videos to youtube if you try out my plugin, i would be very greatful
    [video]http://www.youtube.com/watch?v=JuFM9vE6qQI[/video]
    • Maps:
    Currently uploading a couple that people seem to like onto gamebanana
    - Axis - A large map with many glass tunnels.
    - Sandstone - A map featuring multiple platforms.
    - Basics - A smaller map with 2 floors of glass with solid ledges.
    - Triad - A flat map featuring a safe grid and a few glass walls.

    Want to make your own map? - You can find a prefab for download here.

    I have only had opportunities to test this mod with up to 3v3, so I am anxious to hear what you all think about it playing with various amounts of people. Everyone that I have had test seemed to think it was a pretty fun mix up from regular TF2, and I hope you all like it aswell. Unfortunately, I am not able to host a server at the moment, but if anyone is testing, feel free to post your IP so others can join in!
    Attached Files
    File Type: smx glassattack.smx (3.0 KB, 154 views)
    File Type: sp Get Plugin or Get Source (glassattack.sp - 407 views - 1.5 KB)

    Last edited by Fenderic; 09-29-2011 at 12:53. Reason: added 2 more maps
    Fenderic is offline
    pheadxdll
    SourceMod Donor
    Join Date: Jun 2008
    Old 08-25-2011 , 01:10   Re: [TF2] Glass Attack (0.4)
    Reply With Quote #2

    You need to post the source code to any binaries you distribute as per the GPL for SourceMod. If you upload the .sp file, the webcompiler should do the work for you.
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    Fenderic
    Junior Member
    Join Date: Sep 2009
    Old 08-25-2011 , 01:22   Re: [TF2] Glass Attack (0.4)
    Reply With Quote #3

    Quote:
    Originally Posted by pheadxdll View Post
    You need to post the source code to any binaries you distribute as per the GPL for SourceMod. If you upload the .sp file, the webcompiler should do the work for you.
    oh ok, thanks, i will do that.
    Fenderic is offline
    Mecha the Slag
    Veteran Member
    Join Date: Jun 2009
    Location: Denmark
    Old 08-25-2011 , 05:51   Re: [TF2] Glass Attack (0.4)
    Reply With Quote #4

    Hi Fender! Good to see this is finally released

    edit:
    The maps crash my servers instant. I don't know why that could be.
    It isn't the plugin because I removed it, tried again, and crash.
    __________________

    Last edited by Mecha the Slag; 08-25-2011 at 06:09.
    Mecha the Slag is offline
    Fenderic
    Junior Member
    Join Date: Sep 2009
    Old 08-25-2011 , 09:10   Re: [TF2] Glass Attack (0.4)
    Reply With Quote #5

    Quote:
    Originally Posted by Mecha the Slag View Post
    Hi Fender! Good to see this is finally released

    edit:
    The maps crash my servers instant. I don't know why that could be.
    It isn't the plugin because I removed it, tried again, and crash.
    Hey Mecha!
    Yeah it has been like 2 years since we were testing out my idea with MFGG!
    Really? That's strange, because it worked fine for me when I ran it on a dedicated server off my parents computer, and it works for me now when i try and do it on a listen server.
    Did you try in a listen server or on a dedicated server? Maybe something in your server config is messing it up?
    I even removed my copies of the .bsp's and installed the ones off of FPSBanana and i was able to launch a listening server.

    Could anyone else test out and see if they can get the maps to work?
    Fenderic is offline
    x6herbius
    Senior Member
    Join Date: May 2011
    Location: West Sussex, UK
    Old 08-25-2011 , 12:34   Re: [TF2] Glass Attack (0.4)
    Reply With Quote #6

    I think if you use TF2_RemoveWeaponSlot, which doesn't require SDKHooks, you can remove whatever is in the player's secondary slot (slot 1). As long as there are no resupply cabinets there shouldn't be a problem, although if there are you should just disable any func_regenerates on map start.
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    Fenderic
    Junior Member
    Join Date: Sep 2009
    Old 08-25-2011 , 13:37   Re: [TF2] Glass Attack (0.4)
    Reply With Quote #7

    Quote:
    Originally Posted by x6herbius View Post
    I think if you use TF2_RemoveWeaponSlot, which doesn't require SDKHooks, you can remove whatever is in the player's secondary slot (slot 1). As long as there are no resupply cabinets there shouldn't be a problem, although if there are you should just disable any func_regenerates on map start.
    hmm, yeah there aren't any resupply cabinets, but i want players to be allowed to carry jarate.
    Fenderic is offline
    Mecha the Slag
    Veteran Member
    Join Date: Jun 2009
    Location: Denmark
    Old 08-25-2011 , 14:09   Re: [TF2] Glass Attack (0.4)
    Reply With Quote #8

    I'll see if I can figure out the specific cause
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    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: Soviet Union
    Old 08-26-2011 , 02:08   Re: [TF2] Glass Attack (0.4)
    Reply With Quote #9

    Quote:
    Originally Posted by Mecha the Slag View Post
    I'll see if I can figure out the specific cause
    is this plugin (or something similar) installed?
    Leonardo is offline
    Mev
    Senior Member
    Join Date: Apr 2011
    Old 08-26-2011 , 02:19   Re: [TF2] Glass Attack (0.4)
    Reply With Quote #10

    Looks good, I like the concept and when its working I will probably set up a server with this! Though it looks like a fair bit needs doing just yet.
    __________________
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