PHP Code:
public PlayerSpawn(id)
{
if(BombPlanted)
{
BombPlanted = false;
}
if(!is_user_bot(id) && is_user_connected(id)){
if (PlayerLevel[id] == 0) {
set_user_health(id, 100);
set_user_armor(id, 100);
}
if (PlayerLevel[id] == 1) {
set_user_health(id, 110);
set_user_armor(id, 110);
}
if (PlayerLevel[id] == 2) {
set_user_health(id, 120);
set_user_armor(id, 120);
}
if (PlayerLevel[id] == 3) {
set_user_health(id, 130);
set_user_armor(id, 130);
}
if (PlayerLevel[id] == 4) {
set_user_health(id, 140);
set_user_armor(id, 140);
}
if (PlayerLevel[id] == 5) {
set_user_health(id, 150);
set_user_armor(id, 150);
}
if (PlayerLevel[id] == 6) {
set_user_health(id, 160);
set_user_armor(id, 160);
}
if (PlayerLevel[id] == 7) {
set_user_health(id, 170);
set_user_armor(id, 170);
}
if (PlayerLevel[id] == 8) {
set_user_health(id, 180);
set_user_armor(id, 180);
}
if (PlayerLevel[id] == 9) {
set_user_health(id, 190);
set_user_armor(id, 190);
}
if (PlayerLevel[id] == 10) {
set_user_health(id, 200);
set_user_armor(id, 200);
}
}
}
->
PHP Code:
public PlayerSpawn(id)
{
if(BombPlanted)
{
BombPlanted = false;
}
if(!is_user_bot(id) && is_user_connected(id)){
new bonus = 100 + (PlayerLevel[id] * 10)
set_user_health(id, bonus)
set_user_armor(id, bonus)
}
}
edit: Fixed mistake˛