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[TF2] TFDodgeball


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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-17-2011 , 02:53   Re: [TF2] TFDodgeball
Reply With Quote #481

After last update , i got the same restart issue.. i really need to start from scratch, someting is doing a boo-boo no my server.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-17-2011 , 07:33   Re: [TF2] TFDodgeball
Reply With Quote #482

Quote:
Originally Posted by vipergothot View Post
ok what are these errors ??? after new update this started happening ??
Those are mainly issues with the map you're using, which by the way is for voogru's dodgeball mod not TFDodgeball so it wont work anyway.

Quote:
Originally Posted by snelvuur View Post
After last update , i got the same restart issue.. i really need to start from scratch, someting is doing a boo-boo no my server.
No idea what to say, it's working perfectly here on both Windows and Linux.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-17-2011 , 07:47   Re: [TF2] TFDodgeball
Reply With Quote #483

Yeah, its a pickle, but just ignore me since i should start from scratch and try again first.
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ruifung
Junior Member
Join Date: Aug 2011
Old 08-17-2011 , 11:55   Re: [TF2] TFDodgeball
Reply With Quote #484

With this extension/plugin enabled, my server crashes after a few minutes if im on a non-dodgeball map. Its getting really annoying, since my server spends more time on regular maps.

P.S: Is it possible to change the model of the nuke?
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 08-17-2011 , 20:48   Re: [TF2] TFDodgeball
Reply With Quote #485

Quote:
Originally Posted by ruifung View Post
P.S: Is it possible to change the model of the nuke?
I currently use the "other dodgeball" plugin (only because it had the "nuke" looking nuke. I am sure this dev could take that code and nuke model and integrate it if he had the time. *key words* = IF he has the time.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-17-2011 , 20:52   Re: [TF2] TFDodgeball
Reply With Quote #486

Quote:
Originally Posted by SmackDaddy View Post
I currently use the "other dodgeball" plugin (only because it had the "nuke" looking nuke. I am sure this dev could take that code and nuke model and integrate it if he had the time. *key words* = IF he has the time.
Code:
#define NUKE_MODEL "models/buildables/sentry3_rockets.mdl"
Right at the top of tf_dodgeball.sp, just change it and recompile (yes, it'll be an option one day...)

No guarantees there wont be issues though, collision testing could get wobbly.
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Nikey646
Member
Join Date: Apr 2011
Old 08-17-2011 , 21:42   Re: [TF2] TFDodgeball
Reply With Quote #487

Hmm...

Well, first time setting up a server with this TFDB Mod. so ive changed no cvars or settings from first install.

I start up the server on tfdb_castle (or any of the maps on the first post) and it never loads the TFDB Plugin? Any help? and please dont tell me to read the last 49 pages...i wouldnt do that if my life depended on it :L

just incase your wondering, im renting from quadeye (Au server hosters) and they use a windows system for there servers.

Any Help? (Prefer if you could message me on Steam, same as forum user)

Please and thx!
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ruifung
Junior Member
Join Date: Aug 2011
Old 08-18-2011 , 00:56   Re: [TF2] TFDodgeball
Reply With Quote #488

Post output of sm plugins list and sm exts list?
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Nikey646
Member
Join Date: Apr 2011
Old 08-18-2011 , 01:20   Re: [TF2] TFDodgeball
Reply With Quote #489

Quote:
Originally Posted by ruifung View Post
Post output of sm plugins list and sm exts list?
Dont have access to console.... so can i please have cvar for putting it to a log?

Also, with plugins i could be running base files only and tfdb and no spawning of players or rockets. (Sdkhooks is installed as well)

Edit: Did a fresh install of Sourcemod, only installed SDKHooks and TFDodgeball.... i can force spawn of rockets, but players cant spawn?

Tested on tfdb_Castle, tfdb_Box_sides_a4

any fix for this?

Last edited by Nikey646; 08-18-2011 at 02:13.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 08-18-2011 , 08:33   Re: [TF2] TFDodgeball
Reply With Quote #490

Sounds like you don't have your "arena" set-up properly....I had this problem in the beginning as well, but got it working. Soon as I figure out what I did, I will re-post here....
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