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Competitive Mode Requires Human Players??


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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-16-2011 , 16:47   Competitive Mode Requires Human Players??
Reply With Quote #1

When my server is empty for a long time, i get this problem when trying to join it. "Competitive Mode Requires Human Players. Server Shutting down"
and it kicks me to the lobby.

Once I restart the server it works fine.


Code:
// SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.


// Specifies how admin activity should be relayed to users.  Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+8)
sm_show_activity 16

// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1

// Specifies how long of a delay, in seconds, should be used in between votes 
// that are "public" or can be spammed.  Whether or not this delay is obeyed 
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 15

// Default datetime formatting rules when displaying to clients.
// For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"

// Sets how SourceMod should check immunity levels when administrators target 
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
sm_immunity_mode 2

// Sets how many seconds SourceMod should adjust time values for incorrect 
// server clocks.  This can be positive or negative and will affect every 
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0

// Specifies the amount of time that is allowed between chat messages.  This
// includes the say and say_team commands.  If a client sends a message faster
// than this time, they receive a flood token.  When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75

// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and 
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is 
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0

// Specifies the number of reserved player slots.  Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 0

// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 0

// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1

// Specifies whether or not "timeleft" will automaticly be triggered every
// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0

// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 1
sm_trigger_show 1

// Specifies whether or not to display vote progress to clients in the
// "hint" box (near the bottom of the screen in most games).
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_hintbox 0

// Specifies whether or not to display vote progress to clients in the
// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_chat 0

// Specifies whether or not to display vote progress in the server console.
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_console 0

// Specifies whether or not to display vote progress to clients in the
// client console. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_client_console 0
sm_cvar l4d_force_survivorset 0
sm_cvar l4d2_RSBS_delay_enabled 1
sm_cvar l4d2_RSBS_delay 30
sm_cvar sb_all_bot_game 1
sm_cvar l4d_survivor_limit 8
sm_cvar l4d_infected_limit 8
sm_cvar l4d_players_kick 0.1
sm_cvar l4d_players_delay 13
sm_cvar l4d_players_timer 0.75
sm_cvar mp_gamemode mutation19
sm_cvar vs_max_team_switches 1
sm_cvar sv_visiblemaxplayers 16
sm_cvar sv_maxplayers 16
sm_cvar sv_removehumanlimit 1 
sm_cvar sv_force_unreserved 1 
sm_cvar survivor_revive_duration 1
sm_cvar adrenaline_health_buffer 70
sm_cvar adrenaline_run_speed 320
sm_cvar adrenaline_duration 40
sm_cvar z_tank_speed_vs 260
sm_cvar z_tank_health 6001
sm_cvar survivor_friendly_fire_factor_easy 0
sm_cvar survivor_friendly_fire_factor_expert 0
sm_cvar survivor_friendly_fire_factor_hard 0
sm_cvar survivor_friendly_fire_factor_normal 0
sm_cvar ammo_assaultrifle_max 999         
sm_cvar ammo_autoshotgun_max 999          
sm_cvar ammo_grenadelauncher_max 50            
sm_cvar ammo_huntingrifle_max 500         
sm_cvar ammo_shotgun_max 999                
sm_cvar ammo_smg_max 999               
sm_cvar ammo_sniperrifle_max 500         
sm_cvar ammo_chainsaw_max 999               
sm_cvar z_lunge_reflect 1
sm_cvar z_witch_health 4500
sm_cvar z_witch_always_kills 1
sm_cvar z_witch_speed 700
sm_cvar sv_alltalk 1
sm_cvar survivor_max_incapacitated_count 1
sm_cvar survivor_allow_crawling 1
sm_cvar survivor_crawl_speed 125  
sm_cvar z_common_limit 20
sm_cvar z_mega_mob_size 20
sm_cvar sm_scheduledshutdown_hintsay 1
sm_cvar sm_scheduledshutdown_time 0400
//sm_cvar sm_scheduledshutdown2_hintsay 1
//sm_cvar sm_scheduledshutdown2_time 1600
sm_cvar tank_swing_miss_interval 0.5
sm_cvar tank_swing_interval 0.5
sm_cvar z_tank_attack_interval 1
sm_cvar z_tank_throw_interval 2
sm_cvar z_tank_throw_health 300
sm_cvar l4d_vote_lobby_access z
sm_cvar l4d_vote_level_access z
sm_cvar l4d_custom_vote_access z
sm_cvar l4d_vote_kick_immunity 1
sm_cvar l4d_vote_restart_access z
sm_cvar l4d_vote_kick_access z
sm_cvar l4d_selfhelp_delay 0
sm_cvar l4d_selfhelp_durtaion 0
sm_cvar l4d2_MITSR_Random 0
sm_cvar l4d2_MITSR_BaseballBat 0
sm_cvar l4d2_MITSR_CricketBat 0
sm_cvar l4d2_MITSR_Crowbar 0
sm_cvar l4d2_MITSR_Random 0
sm_cvar l4d2_MITSR_Tonfa 0
sm_cvar l4d2_MITSR_RiotShield 0
sm_cvar l4d2_MITSR_Machete 3
sm_cvar l4d2_MITSR_FireAxe 3
sm_Cvar l4d2_MITSR_Katana 3
sm_cvar l4d2_MITSR_ElecGuitar 0
sm_cvar l4d_climb_speed_survivor 2.5
sm_cvar l4d_climb_speed_tank 2.0
sm_cvar l4d_climb_team 1
sm_cvar l4d_infectedhp_bar 70
sm_cvar l4d_infectedhp_damage _
sm_cvar l4d_infectedhp_health I
sm_cvar l4d_selfhelp_delay 0
sm_cvar l4d_selfhelp_duraion 0
sm_cvar sm_vbping_maxwarnings 3
sm_cvar sm_vbping_maxping 500
sm_cvar sm_advertisements_interval 12
sm_cvar survivor_incap_health 200
sm_cvar l4d_rock_explosive_chance_burning 100
sm_cvar l4d_rock_explosive_damage 10
sm_cvar l4d_rock_explosive_pushforce 200
sm_cvar l4d_rock_explosive_radius 200
sm_cvar l4d_rock_fire 2
sm_cvar gun_swing__vs_max_penalty 99
sm_cvar gun_swing_vs_min_penalty 99
sm_cvar l4d2_fireworks_convert_oxygen 0
sm_cvar l4d_witch_damage_secondary 50000
sm_cvar l4d_witch_damage_primary 50000
sm_cvar l4d_witch_team
Code:
[01] L4DToolZ (1.0.0.10RC2) by Ivailosp
           [02] SourceMod (1.4.0-dev) by AlliedModders LLC
           [03] Left 4 Downtown 2 Extension (0.5.2.4) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby
           [04] SDK Tools (1.4.0-dev) by AlliedModders LLC
           [05] SDK Hooks (2.0.0) by Tsunami, psychonic
           [06] Left 4 Downtown 2 Extension (0.5.2.4) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby
Code:
16:45:59 [SM] Displaying 12 extensions:
         [01] Automatic Updater (1.4.0-dev): Updates SourceMod gamedata files
         [02] Webternet (1.4.0-dev): Extension for interacting with URLs
         [03] Left 4 Downtown 2 Extension (0.5.2.4): Downtown1's extension to perform useful L4D1/L4D2 calls
         [04] BinTools (1.4.0-dev): Low-level C/C++ Calling API
         [05] Client Preferences (1.4.0-dev): Saves client preference settings
         [06] SQLite (1.4.0-dev): SQLite Driver
         [07] SDK Tools (1.4.0-dev): Source SDK Tools
         [08] SDK Hooks (2.0.0): Source SDK Hooks
         [09] Top Menus (1.4.0-dev): Creates sorted nested menus
         [10] Config Extension (1.0.2): Wrapper for libconfig
         [11] Left 4 Downtown 2 Extension (0.5.2.4): Downtown1's extension to perform useful L4D1/L4D2 calls
         [12] MySQL-DBI (1.4.0-dev): MySQL driver implementation for DBI
Code:
16:46:33 [SM] Listing 54 plugins:
           01 "Survivor Bot Takeover" (0.8) by Mikko Andersson (muukis)
           02 "[L4D(2)] AFK Manager" (1.3) by Matthias Vance
           03 "Admin File Reader" (1.3.8) by AlliedModders LLC
           04 "[L4D(2)] AFK and Join Team Commands" (1.1) by MasterMe
           05 "Jet Pack" (1.03) by Pan Xiaohai
           06 "Incapped Magnum" (1.4) by Oshroth
           07 "[L4D2] PowerUps rush" (2.0.1) by Dusty1029 (a.k.a. {L.2.K} LOL)
           08 "L4D2 Infinite Ammo" (1.5.1) by Machine
           09 "Basic Ban Commands" (1.3.8) by AlliedModders LLC
           10 "[L4D2] Poof" (1.31) by blackalegator
           11 "L4D Force Mission Changer" (1.4.0) by Dionys,visua77 & viragiste
           12 "L4D SM Respawn" (1.9.3) by AtomicStryker & Ivailosp
           13 "[L4D2] Custom admin commands" (1.0.9) by honorcode23
           14 "L4D2 Round Start Items Giver" (3.7) by kwski43 aka Jacklul
           15 "L4D Players" (0.0.1) by NiCo-op
           16 "L4D2 Unstick" (1.0.6) by HowIChrgeLazer
           17 "Very Basic High Ping Kicker" (1.4) by msleeper
           18 "[L4D2] Lethal Weapon" (2.1) by ztar
           19 "Infected Suicide" (1.0)
           20 "Basic Comm Control" (1.3.8) by AlliedModders LLC
           21 "[L4D2] Weapon Unlock" (0.8.1) by Crimson_Fox
           22 "L4D2 Laser Sights" (1.0.2) by AtomicStryker
           23 "[L4D2] Fireworks Party" (1.5) by SilverShot
           24 "tank's burning rock" (1.0) by Pan Xiaohai
           25 "[L4D2] Weapon/Zombie Spawner" (1.0a) by Zuko
           26 "climb everywhere" (1.01) by Pan Xiaohai
           27 "L4D Infected HP" (1.0.2) by NiCo-op
           28 "Basic Commands" (1.3.8) by AlliedModders LLC
           29 "L4D2 Gun Control" (1.1.3) by AtomicStryker
           30 "ScheduledShutdown" (1.0) by BR5DY
           31 "Melee In The Saferoom" (2.0.5) by N3wton
           32 "Self Help " (1.0.1) by Pan Xiaohai
           33 "Client Preferences" (1.3.8) by AlliedModders LLC
           34 "Map configs" (1.1.1) by Berni
           35 "Admin Menu" (1.3.8) by AlliedModders LLC
           36 "Sound Commands" (1.3.8) by AlliedModders LLC
           37 "Custom Player Stats" (1.4B105) by Mikko Andersson (muukis)
           38 "Spectator stays spectator" (1.0) by Die Teetasse
           39 "Basic Info Triggers" (1.3.8) by AlliedModders LLC
           40 "ScheduledShutdown2" (1.0) by BR5DY
           41 "Player Commands" (1.3.8) by AlliedModders LLC
           42 "Fun Votes" (1.3.8) by AlliedModders LLC
           43 "L4D Vote Manager 2" (1.5.5) by Madcap
           44 "Witch Play" (1.0) by Pan Xiaohai, thanks to DJ_WEST
           45 "Admin Help" (1.3.8) by AlliedModders LLC
           46 "Basic Chat" (1.3.8) by AlliedModders LLC
           47 "Round Start Bot Stop" (1.8) by EHG
           48 "Incapped Grenade (Pipe, Molotov, Vomitjar)" (1.5) by DJ_WEST
           49 "blacktank.smx"
           50 "Fun Commands" (1.3.8) by AlliedModders LLC
           51 "Basic Votes" (1.3.8) by AlliedModders LLC
           52 "[L4D2] Infected Loot Drops" (2.3d) by Thraka
           53 "L4D2 Score/Team Manager" (1.2.9) by Downtown1 & AtomicStryker
           54 "Advertisements" (0.5.5) by Tsunami
Chronic1 is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 08-16-2011 , 23:02   Re: Competitive Mode Requires Human Players??
Reply With Quote #2

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Left 4 Dead 2 Dedicated Server Problem my server is shutting down!
Bacardi is online now
Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-17-2011 , 00:54   Re: Competitive Mode Requires Human Players??
Reply With Quote #3

Yea i saw that post. I have sm_cvar sb_all_bot_game 1 in my sourcemod.cfg. I will try the other command too and see if that helps. Also will try putting them inside server.cfg instead of sourcemod.cfg.
Chronic1 is offline
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