you can try this:
Code:
stock get_user_aim_vector(id, vector_multiplier, Float:aim_vector[3])
{
static Float:angles[3]
pev(id, pev_v_angle, angles)
static Float:path[3]
angle_vector(angles, ANGLEVECTOR_FORWARD, path)
xs_vec_normalize(path, path)
xs_vec_mul_scalar(path, vector_multiplier, aim_vector)
}
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