Quote:
Originally Posted by Owyn
what entity?
it can be player or some random rare map entity, but in 99% there would be no entity that could be hit.
maybe did you mean End origin of a traceline which represents the hit of the wall?
no really, what entity?
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When you start, get the player's eyes origin, and then do an aim vector for 9999 units.
Do a trace line, and store the end position as the player's aim origin.
Also, check that trace line to see if it hit an entity. (<--- THAT ENTITY, doesn't matter what entity it is, could also hit nothing!)
Then you will be doing your sphere checks from the eyes origin to the aim origin.
Quote:
Originally Posted by Owyn
thought about that, so for 900 units distance traceline i need to call find_ent_in_sphere() 30 times each of 30 units radius plus calculatie start origins for each sphere?
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Yes.
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