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Do the trace from player's eyes to first get the player's aim origin as well as checking if it hit an entity.
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what entity?
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Keep that first hit entity
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it can be player or some random rare map entity, but in 99% there would be no entity that could be hit.
maybe did you mean End origin of a traceline which represents the hit of the wall?
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Then at small intervals, do a find_ent_in_sphere() check with small radius, following the trace line path.
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thought about that, so for 900 units distance traceline i need to call find_ent_in_sphere() 30 times each of 30 units radius plus calculatie start origins for each sphere?
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If you don't find anything, return the entity you found in the beginning.
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no really, what entity?
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