x = start time (60 sec for example)
y = count down from x
after 10 seconds: x = 60; y = 50 (THIS WORKS, I was printing it on the server and both the numbers are ok just this fucking float doesn't do what it should)
new Float:percent = float((x - y) / x) * 100.0
Just WHY is this 0.0% no matter when, it's 0.0 after 10 seconds, 0.0 after 30 seconds, 0.0 after 23957325 seconds it simply DOESN'T CHANGE