From cs-sdk :
If you need some pawn "conversion", just ask.
Code:
void CHalfLifeMultiplay::CheckMapConditions()
{
if ( UTIL_FindEntityByClassname( NULL, "func_bomb_target" ) )
{
m_bMapHasBombTarget = true;
m_bMapHasBombZone = true;
}
else if ( UTIL_FindEntityByClassname( NULL, "info_bomb_target" ) )
{
m_bMapHasBombTarget = true;
}
else
{
m_bMapHasBombTarget = false;
m_bMapHasBombZone = false;
}
if ( UTIL_FindEntityByClassname( NULL, "func_hostage_rescue" ) )
{
m_bMapHasRescueZone = true;
}
else
{
m_bMapHasRescueZone = false;
}
if ( UTIL_FindEntityByClassname( NULL, "func_buyzone" ) )
{
m_bMapHasBuyZone = true;
}
else
{
m_bMapHasBuyZone = false;
}
if ( UTIL_FindEntityByClassname( NULL, "func_escapezone" ) )
{
m_bMapHasEscapeZone = true;
}
else
{
m_bMapHasEscapeZone = false;
}
if ( UTIL_FindEntityByClassname( NULL, "func_vip_safetyzone" ) )
{
m_iMapHasVIPSafetyZone = 1;
}
else
{
m_iMapHasVIPSafetyZone = 2;
}
}
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