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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 08-10-2011 , 13:48   Re: Noclip
Reply With Quote #2

Quote:
Originally Posted by r14170 View Post
Is it possible to make when you are with noclip you can't go throught walls and if so how?
This is called fly mode (MOVE_FLY)

Code:
// pev(entity, pev_movetype) values
#define	MOVETYPE_NONE                   0           // Never moves
#define	MOVETYPE_WALK                   3           // Player only - moving on the ground
#define	MOVETYPE_STEP                   4           // Gravity, special edge handling -- monsters use this
#define	MOVETYPE_FLY                    5           // No gravity, but still collides with stuff
#define	MOVETYPE_TOSS                   6           // Gravity/Collisions
#define	MOVETYPE_PUSH                   7           // No clip to world, push and crush
#define	MOVETYPE_NOCLIP                 8           // No gravity, no collisions, still do velocity/avelocity
#define	MOVETYPE_FLYMISSILE             9           // Extra size to monsters
#define	MOVETYPE_BOUNCE                 10          // Just like Toss, but reflect velocity when contacting surfaces
#define MOVETYPE_BOUNCEMISSILE          11          // Bounce w/o gravity
#define MOVETYPE_FOLLOW                 12          // Track movement of aiment
#define	MOVETYPE_PUSHSTEP               13          // BSP model that needs physics/world collisions (uses nearest hull for world collision)
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