That :
PHP Code:
/*
==============================================================================
MULTI-DAMAGE
Collects multiple small damages into a single damage
==============================================================================
*/
//
// ClearMultiDamage - resets the global multi damage accumulator
//
void ClearMultiDamage(void)
{
gMultiDamage.pEntity = NULL;
gMultiDamage.amount = 0;
gMultiDamage.type = 0;
}
//
// ApplyMultiDamage - inflicts contents of global multi damage register on gMultiDamage.pEntity
//
// GLOBALS USED:
// gMultiDamage
void ApplyMultiDamage(entvars_t *pevInflictor, entvars_t *pevAttacker )
{
Vector vecSpot1;//where blood comes from
Vector vecDir;//direction blood should go
TraceResult tr;
if ( !gMultiDamage.pEntity )
return;
gMultiDamage.pEntity->TakeDamage(pevInflictor, pevAttacker, gMultiDamage.amount, gMultiDamage.type );
}
// GLOBALS USED:
// gMultiDamage
void AddMultiDamage( entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType)
{
if ( !pEntity )
return;
gMultiDamage.type |= bitsDamageType;
if ( pEntity != gMultiDamage.pEntity )
{
ApplyMultiDamage(pevInflictor,pevInflictor); // UNDONE: wrong attacker!
gMultiDamage.pEntity = pEntity;
gMultiDamage.amount = 0;
}
gMultiDamage.amount += flDamage;
}
At the end of TraceAttack, for example you have :
AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType );
To answer to the question, with Orpheu, you can yes.
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