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Why every brushentity takes me a precache slot..


  
 
 
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hzqst
Senior Member
Join Date: Jul 2008
Old 08-09-2011 , 06:12   Why every brushentity takes me a precache slot..
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a brushentity in the map = a model precached, then goes over 512 precache limit when loading, then crashs...
I have unprecached more than 300 shits which are useless and still fucked up when a map was loaded with many brushentities (about 250, invisible, and visible...)
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