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How to make effect like this


  
 
 
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Hunter-Digital
Veteran Member
Join Date: Aug 2006
Location: In the Game [ro]
Old 08-08-2011 , 17:13   Re: How to make effect like this
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It may be one from many, you should search the plugin if you want that exact effect... but from that I see, the following messages *could* be used, from messages_const.inc:

Code:
#define TE_SPRITE_SPRAY             110      // Spray of alpha sprites
// write_byte(TE_SPRITE_SPRAY)
// write_coord(position.x)
// write_coord(position.y)
// write_coord(position.z)
// write_coord(velocity.x)
// write_coord(velocity.y)
// write_coord(velocity.z)
// write_short(sprite index)
// write_byte(count)
// write_byte(speed)
// write_byte(noise)

#define TE_SPRAY                    120      // Throws a shower of sprites or models
// write_byte(TE_SPRAY)
// write_coord(position.x)
// write_coord(position.y)
// write_coord(position.z)
// write_coord(direction.x)
// write_coord(direction.y)
// write_coord(direction.z)
// write_short(modelindex)
// write_byte(count)
// write_byte(speed)
// write_byte(noise)
// write_byte(rendermode)

#define TE_PLAYERSPRITES            121      // Sprites emit from a player's bounding box (ONLY use for players!)
// write_byte(TE_PLAYERSPRITES)
// write_short(playernum)
// write_short(sprite modelindex)
// write_byte(count)
// write_byte(variance) (0 = no variance in size) (10 = 10% variance in size)
And there could be more that can do the same effect or the exact effect by default.

These values are used in messages with SVC_TEMPENTITY, the contents of the message is described in the comments.
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