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If damaged teammate more then 100 or 50 HP, print a message


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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 08-07-2011 , 06:12   Re: If damaged teammate more then 100 or 50 HP, print a message
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Quote:
Originally Posted by Diegorkable View Post
@fysiks - at public client_connect g_LeftKills[id] is being set to 0, besides, there's no place in the code where the leftkills is being set (except 0) besides the "tk" public. And I'll make sure to treat all its values to floats.
You always have some sort of excuse for not debugging . . .
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 08-07-2011 , 06:15   Re: If damaged teammate more then 100 or 50 HP, print a message
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Use client_damage csx forward, will make your life easier and you will get correct damage value (it is not the case with TakeDamage forward unless you hook it post and you retrieve dmg_take value)
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Last edited by ConnorMcLeod; 08-07-2011 at 06:17.
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