Raised This Month: $ Target: $400
 0% 

What method should i use to save a lot of data.


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Noobie
Junior Member
Join Date: Oct 2004
Location: uk
Old 09-13-2005 , 13:26   What method should i use to save a lot of data.
Reply With Quote #1

Hi, i want to make a plugin to rank players skill for a mod called battlegrounds.
What i would like to know is what is the best way to store the info, should i use sql, vault, or vaultx, i don't know anything about sql, and i heard that vault is slow when a lot of data is stored, or is there something else i could use instead. i don't mind if it's farly slow at looking up or saving data, as long as it doesn't lag the server.

Any help is greatly appreciated.
Noobie is offline
Send a message via ICQ to Noobie Send a message via AIM to Noobie Send a message via MSN to Noobie
Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 09-13-2005 , 13:35  
Reply With Quote #2

I don't know much about Vault or VaultX but, generally speaking SQL products are built to handle a lot of data and do so well.
Brad is offline
Noobie
Junior Member
Join Date: Oct 2004
Location: uk
Old 09-13-2005 , 13:37  
Reply With Quote #3

Okay thanks, i guess i had better learn how to use sql then lol
Noobie is offline
Send a message via ICQ to Noobie Send a message via AIM to Noobie Send a message via MSN to Noobie
BAILOPAN
Join Date: Jan 2004
Old 09-13-2005 , 14:09  
Reply With Quote #4

There's also nvault, if the data is simple enough. What do you need to store?
__________________
egg
BAILOPAN is offline
Noobie
Junior Member
Join Date: Oct 2004
Location: uk
Old 09-13-2005 , 14:20  
Reply With Quote #5

I need to store steam ids for all players that join and their names and an index and grade.

So basically 4 or maybe 5 pieces of information per player that joins the server.
Noobie is offline
Send a message via ICQ to Noobie Send a message via AIM to Noobie Send a message via MSN to Noobie
Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 09-13-2005 , 15:16  
Reply With Quote #6

Would there be a limit as to how many different names you store?
Brad is offline
Noobie
Junior Member
Join Date: Oct 2004
Location: uk
Old 09-13-2005 , 15:21  
Reply With Quote #7

Well i guess there might be, the mod isn't really popular so i think at the most 2000 or 3000 names.
Noobie is offline
Send a message via ICQ to Noobie Send a message via AIM to Noobie Send a message via MSN to Noobie
v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 09-13-2005 , 15:28  
Reply With Quote #8

Quote:
Originally Posted by Brad Jones
I don't know much about Vault or VaultX but, generally speaking SQL products are built to handle a lot of data and do so well.
There's no more VaultX.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
atambo
Senior Member
Join Date: Oct 2004
Location: Pittsburgh, PA
Old 09-13-2005 , 16:36  
Reply With Quote #9

Quote:
Originally Posted by BAILOPAN
There's also nvault, if the data is simple enough. What do you need to store?
vault would work fine if you dont have access to a mysql server or anything...I've been using vault for credit mod for a while and it doesn't seem to lag at the moment *knock on wood*
__________________
atambo is offline
Send a message via AIM to atambo Send a message via MSN to atambo Send a message via Yahoo to atambo
Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 09-13-2005 , 16:44  
Reply With Quote #10

use nvault. much faster then mysql
Freecode is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode