Quote:
Originally Posted by sparkey
That sounds like a wonderful and easy solution!
What function or event is called when a player shoots a bullet?
Thanks for your answer!
|
Look in Code Snippets/Tutorials for hooking gun fire events.
Quote:
Originally Posted by avril-lavigne
you can check weapon
in event curWeapon
new weapon = get_user_weapon(id)
case CSW_DEAGLE : client_cmd(id,"say oops I have deagle")
some thing like that , also check buttons && IN_ATTACK
|
No.
You can do the same thing just a little different logic.
Code:
playerKilled = false
playerKillCounter = 0
- When player shoots
if playerKilled = false
playerKillCounter = 0
else
playerKilled = false
- When player kills
playerKillCounter = playerKillCounter + 1
playerKilled = true
if playerKillCounter > 1
print playerKillCounter
Easy.
__________________