Code:
entity_get_origin(entid, vecs)
entity_set_origin(newent, vecs)
use this
Code:
if(entity_get_int(entid, EV_INT_solid) == SOLID_BSP)
get_brush_entity_origin(entid, orig);
else
entity_get_vector(entid,EV_VEC_origin,vecs);
entity_set_origin(newent,vecs)