Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#define PLUGIN "Test"
#define AUTHOR "Jim"
#define VERSION "1.0"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
}
public client_PostThink(id)
{
if(is_user_alive(id) && pev(id, pev_flags) & FL_ONGROUND && get_pdata_float(id, 255) > 0)
{
client_print(id, print_chat, "landing!");
}
}
if you want a "former" landing, you should use this, change 0 to 350.0
#define PLAYER_FALL_PUNCH_THRESHHOLD (float)350 // won't punch player's screen/make scrape noise unless player falling at least this fast.
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Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>