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Crashes from plugin using TraceAttack


  
 
 
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DeLiriuM
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Join Date: Dec 2006
Old 08-01-2011 , 03:57   Crashes from plugin using TraceAttack
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I'm getting wieard crashes, supposedly caused by hamsandwitch module (and JB plugin).

Debug log:

Code:
Core was generated by `./hlds_i686 -game cstrike +ip xxxx+port 27015 +maxplayers 31 +map de'.
Program terminated with signal 11, Segmentation fault.
#0  0xb4f4e342 in CBasePlayer::TraceAttack(entvars_s *, float, Vector, TraceResult *, int) () from /xxxx/cstrike/dlls/cs_i386.so
#0  0xb4f4e342 in CBasePlayer::TraceAttack(entvars_s *, float, Vector, TraceResult *, int) () from /xxxx/cstrike/dlls/cs_i386.so
#1  0xb47a8551 in ?? () from cstrike/addons/amxmodx/modules/hamsandwich_amxx_i386.so
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
No symbol table info available.



Code:
    RegisterHam(Ham_TraceAttack, "player", "player_attack")     RegisterHam(Ham_TraceAttack, "func_button", "button_attack") .... public player_damage(victim, ent, attacker, Float:damage, bits) {     if(!is_user_connected(victim) || !is_user_connected(attacker) || victim == attacker)         return HAM_IGNORED     switch(g_Duel)     {         case(0):         {             if(attacker == ent && get_user_weapon(attacker) == CSW_KNIFE && get_bit(g_PlayerCrowbar, attacker) && cs_get_user_team(victim) != CS_TEAM_T)             {                 SetHamParamFloat(4, damage * gc_CrowbarMul)                 return HAM_OVERRIDE             }         }         case(2):         {             if(attacker != g_PlayerLast)                 return HAM_SUPERCEDE         }         default:         {             if((victim == g_DuelA && attacker == g_DuelB) || (victim == g_DuelB && attacker == g_DuelA))                 return HAM_IGNORED                 return HAM_SUPERCEDE         }     }     return HAM_IGNORED } public player_attack(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagebits) {     static CsTeams:vteam, CsTeams:ateam     if(!is_user_connected(victim) || !is_user_connected(attacker) || victim == attacker)         return HAM_IGNORED     vteam = cs_get_user_team(victim)     ateam = cs_get_user_team(attacker)     if(ateam == CS_TEAM_CT && vteam == CS_TEAM_CT)         return HAM_SUPERCEDE     switch(g_Duel)     {         case(0):         {             if(ateam == CS_TEAM_CT && vteam == CS_TEAM_T)             {                 if(get_bit(g_PlayerRevolt, victim))                 {                     clear_bit(g_PlayerRevolt, victim)                     hud_status(0)                 }                 return HAM_IGNORED             }         }         case(2):         {             if(attacker != g_PlayerLast)                 return HAM_SUPERCEDE         }         default:         {             if((victim == g_DuelA && attacker == g_DuelB) || (victim == g_DuelB && attacker == g_DuelA))                 return HAM_IGNORED             return HAM_SUPERCEDE         }     }     if(ateam == CS_TEAM_T && vteam == CS_TEAM_T && !g_BoxStarted)         return HAM_SUPERCEDE     if(ateam == CS_TEAM_T && vteam == CS_TEAM_CT)     {         if(!g_PlayerRevolt)             revolt_start()         set_bit(g_PlayerRevolt, attacker)     }     return HAM_IGNORED }
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