Quote:
Originally Posted by Hunter-Digital
Code:
new Float:ent_origin[3]
pev(entity, pev_origin, ent_origin)
new maxplayers = get_maxplayers()
new e = maxplayers // start after player entities
while((e = find_ent_in_sphere(e, ent_origin, 200.0)) != 0)
{
// entities loop
}
e = 1 // reset and start before player entities
while((e = find_ent_in_sphere(e, ent_origin, 200.0)) <= maxplayers)
{
// players loop
}
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I can't make it
PHP Code:
new Float:ent_origin[3]
pev(entity, pev_origin, ent_origin)
new e = maxplayers
while((e = find_ent_in_sphere(e, ent_origin, 200.0)) != 0)
{
pev(e, pev_model, model, charsmax(model))
if(!equal(model, "models/balls/w_ball3.mdl"))
return;
}
e = 1
while((e = find_ent_in_sphere(e, ent_origin, 200.0)) <= maxplayers)
{
if(!is_user_valid(e) || !is_user_alive(e)) continue;
// ....
}
set_pev(entity, pev_nextthink, get_gametime() + 0.1)