Quote:
Originally Posted by bibu
It does work, why should it be stupid? It's a good entity to make maps a sort of for singleplayer.
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I meant on actual multiplayer mode, HL deathmatch for example, CS 1.6, CZ, etc... but if you start it as singleplayer it works, ofc... this is not a mapping forum section tough so I must assume stuff.
EDIT: yes I know what you meant, I gave HLDM as example because HL has maps with that entity already in it, and it would be logic to invalidate it on multiplayer mode to prevent the server from changing maps when players move into those areas.
Quote:
Originally Posted by olari9
Yeah, but how could i script it?
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Hook the entity touch ? Search, it's been discussed serval times.
You can use server_cmd("changelevel mapname") to change map when trigger occurs.
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