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usaexelent
Senior Member
Join Date: Nov 2009
Location: Lithuania
Old 07-29-2011 , 15:23   Re: Radius
Reply With Quote #4

So how can do that when you shoot lightning, on the end origin would be a blast radius?

This is my code:

PHP Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"

new g_Beam
new g_Explode

public plugin_precache()
{
    
g_Beam precache_model("sprites/laserbeam.spr")
    
g_Explode precache_model("sprites/zerogxplode-big2.spr")
}
public 
plugin_init() {
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_clcmd("laser""lasershoot")
}


public 
lasershoot(id)
{
    if(
task_exists(id))
    {
    
remove_task(id)    
    }
    new 
originEnd[3]
    new 
origin[3]
    
get_user_origin(id,origin,0)
    
    
get_user_origin(id,originEnd,3)
    new 
EntIdBodypart
    get_user_aiming
(id,EntId,Bodypart)
    
    if(
is_user_connected(EntId))
    {
    new 
VictimOrigin[3]
    
get_user_origin(id,VictimOrigin,0)
    
    if(
Bodypart == HIT_HEAD)
    {
        if(
get_user_health(id) > 50)
        {
        
set_user_health(EntId,get_user_health(EntId)-50)
        }
        else
        {
        
set_user_health(EntId,0)
        
message_begin(MSG_ALLget_user_msgid("DeathMsg"), {0,0,0}, 0);
        
write_byte(id);
        
write_byte(EntId);
        
write_byte(0);
        
write_string("1");
        
message_end();
        }
    }
    else
    {
    
    if(
get_user_health(id) > 10)
        {
        
ExecuteHamB(Ham_TakeDamageidinflictorattackerFloat:damagedamagebits); 
        }
        else
        {
        
set_user_health(EntId,0)
        
message_begin(MSG_ALLget_user_msgid("DeathMsg"), {0,0,0}, 0);
        
write_byte(id);
        
write_byte(EntId);
        
write_byte(0);
        
write_string("");
        
message_end();
        }
    
    }
}
    
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    
write_byte(TE_BEAMPOINTS)
    
// this is where the beginning of the beam is
    
write_coord(origin[0]) // x
    
write_coord(origin[1]) // y
    
write_coord(origin[2]) // z
    // this is where the end of the beam is
    
write_coord(originEnd[0]) // x
    
write_coord(originEnd[1]) // y
    
write_coord(originEnd[2]) // z
    // this is the sprite index, as we got in plugin_precache)
    
write_short(g_Beam)
    
// this is the starting frame, it's generally best to leave this at 1
    
write_byte(1)
    
// frame rate in 0.1s
    
write_byte(20)
    
// how long it lasts in 0.1 seconds (10 for 1 second)
    
write_byte(7)
    
// line width in 0.1s
    
write_byte(15)
    
// amplitude (how much it goes off the line)
    
write_byte(15)
    
// r, g, b
    
write_byte(255)
    
write_byte(10)
    
write_byte(5)
    
// brightness
    
write_byte(255)
    
// scroll speed
    
write_byte(100)
    
message_end()
    

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