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NEW! Avatar Mod [ CS 1.6 ] I need some help :S


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Krle
Senior Member
Join Date: Jul 2011
Location: Serbia, Nis
Old 07-29-2011 , 08:09   Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S
Reply With Quote #1

Have you Watched film Avatar? If you did, you will know whats this all about, if no, watch it..

When i buy XP, when someone is in server too, server crashes, but if i'm alone i can buy :S
Don't know how to fix that FIXED

PHP Code:
CENSURED! PRIVATE CODE

Last edited by Krle; 08-18-2011 at 01:47.
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 07-29-2011 , 09:06   Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S
Reply With Quote #2

Quote:
Originally Posted by Krle View Post
Have you Watched film Avatar? If you did, you will know whats this all about, if no, watch it..

When i buy XP, when someone is in server too, server crashes, but if i'm alone i can buy :S
Don't know how to fix that

Code:
#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <nvault>
 
#define MAXCLASSES 3
 
new const CLASSES_CT[MAXCLASSES][] = {
    "None", "Brz Avatar", "Nevidljiv Avatar"
}
 
new const CLASSES_T[MAXCLASSES][] = {
    "None", "Marinac", "Komandant"
}
 
new const LEVELS[15] = {
    0, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
}
 
new PlayerXP[33]
new PlayerLevel[33]
new PlayerClassCT[33]
new PlayerClassT[33]
 
new KillExpirience
new SaveExpirience
new g_Vault
 
new g_msgStatusIcon /*BuyZoneRemover*/
 
new bool:drop_locked /*No Weapon Drop*/
 
public plugin_init()
{
    register_plugin ("Avatar Mod", "0.3", "Krle" )
 
    RegisterHam ( Ham_Spawn, "player", "BeginningCT", 1 )
    RegisterHam ( Ham_Spawn, "player", "BeginningT", 1 )
 
    register_event ( "CurWeapon", "CurWeapon", "be", "1=1")
    register_event ( "DeathMsg", "eDeath", "a" )
 
    register_message ( get_user_msgid ( "TextMsg" ), "message_TextMsg" ) /*Win Message*/
 
    g_msgStatusIcon = get_user_msgid ( "StatusIcon" ) /*BuyZoneRemover*/
    register_message ( g_msgStatusIcon, "msgStatusIcon" ) /*BuyZoneRemover*/
 
    SaveExpirience = register_cvar ( "xp_save", "1" )
    KillExpirience = register_cvar ( "xp_per_kill", "20" )
 
    g_Vault = nvault_open ( "AvatarMod" )
 
    register_clcmd( "say /classct", "ChangeClassCT" )
    register_clcmd( "say_team /class", "ChangeClassCT" )
 
    register_clcmd( "say /classt", "ChangeClassT" )
    register_clcmd( "say_team /classt", "ChangeClassT" )
 
    register_clcmd( "say /xp", "ShowHud" )
    register_clcmd( "say_team /xp", "ShowHud" )
 
    register_clcmd ( "say /shop", "Shop" )
    register_clcmd ( "say_team /shop", "Shop" )
 
    register_clcmd ( "say /thirdperson", "ThirdPersonView" ) /*Trece Lice*/
    register_clcmd ( "say /firstperson", "FirstPersonView" ) /*Prvo Lice*/
 
    register_clcmd("drop","drop",0,"")
 
    register_logevent("round_start", 2, "0=World triggered", "1=Round_Start")
 
    set_task(30.0, "Help")
}
 
public plugin_precache()
{
    precache_model ( "models/player/avatar/avatar.mdl" )
    precache_model ( "models/player/commander/commander.mdl" )
    precache_model ( "models/player/marine/marine.mdl" )
 
    precache_model ( "models/avatar_mod/v_soldier_ak47.mdl" )
    precache_model ( "models/avatar_mod/p_soldier_ak47.mdl" )
    precache_model ( "models/avatar_mod/v_soldier_deagle.mdl" )
    precache_model ( "models/avatar_mod/p_soldier_deagle.mdl" )
    precache_model ( "models/avatar_mod/v_soldier_m4a1.mdl" )
    precache_model ( "models/avatar_mod/p_soldier_m4a1.mdl" )
 
    precache_model ( "models/avatar_mod/v_avatar_knife.mdl" )
 
    precache_model ( "models/rpgrocket.mdl" ) /*Ovo je za ThirdPerson*/
}
 
public server_cfg()
{
    server_cmd ( "sv_maxspeed 1600" )
}
 
public eDeath()
{    
    new attacker = read_data(1)
    new id = read_data(2)
 
    if(id != attacker)
    {
        PlayerXP[attacker] += get_pcvar_num ( KillExpirience )
    }
 
    if ( PlayerLevel[id] < 15 )
    {
        while ( PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]] )
        {
            PlayerLevel[attacker] += 1
            client_print ( attacker, print_chat, "[Avatar Mod] Cestitamo, sada ste level ^3%i !", PlayerLevel[id] )
        }
        ShowHud(attacker)
        SaveData(attacker)
    }
    return PLUGIN_HANDLED 
}
 
public ShowHud ( id ) 
{
    if ( cs_get_user_team ( id ) == CS_TEAM_CT )
    {
        set_hudmessage(42, 255, 42, 0.05, 0.25, 0, 6.0, 12.0)
        show_hudmessage(id, "[Klasa : %s]^n[Level : %i]^n[Iskustvo : %i / %i]^n[Energija : %i]", CLASSES_CT[PlayerClassCT[id]], PlayerLevel[id], PlayerXP[id], LEVELS[PlayerLevel[id]], get_user_health(id))
    }
 
    if ( cs_get_user_team ( id )  == CS_TEAM_T )
    {
        set_hudmessage( 42, 255, 42, 0.05, 0.25, 0, 6.0, 12.0 )
        show_hudmessage ( id, "[Klasa : %s]^n[Level : %i]^n[Iskustvo : %i / %i]^n[Energija : %i]", CLASSES_T[PlayerClassT[id]], PlayerLevel[id], PlayerXP[id], LEVELS[PlayerLevel[id]],  get_user_health(id))
    }
}
 
public Shop ( id ) 
{
    new menu = menu_create ( "Shop:", "Shop_Handle" )
    menu_additem ( menu, "Aspirin \r[ Dodaje \y30 \health points ] \yCost: \r100$" )
    menu_additem ( menu, "Iskustvo \r[ Dodaje \y100 \rexperience poena ] \yCost: \r500$" )
    menu_additem ( menu, "Super Iskustvo \r[ Dodaje \y300 \rexperience poena ] \yCost: \r1500$" )
 
    menu_display ( id, menu )
}
 
public Shop_Handle ( id, menu, item ) 
{
    if ( item == MENU_EXIT ) 
    {
        menu_destroy ( menu )
        ColorChat ( id, GREEN, "[Shop] ^1Closing menu..." )
    }
    menu_display ( id, menu )
    switch ( item ) 
    {
        case 0: 
        {
            if ( cs_get_user_money ( id ) < 100 ) 
            {
                ColorChat ( id, GREEN, "[Shop] ^1You don't have enough money :(" )
                return PLUGIN_CONTINUE
            }
            cs_set_user_money ( id, cs_get_user_money ( id ) - 100 )
            set_user_health ( id, get_user_health ( id ) + 30 )
            ColorChat ( id, GREEN, "[Shop] ^1You bought Aspirine :)" )
        }
 
        case 1: 
        {
            if ( cs_get_user_money ( id ) < 500 ) 
            {
                ColorChat (id, GREEN, "[Shop] ^1You don't have enough money :(" )
                return PLUGIN_CONTINUE
            }
            cs_set_user_money ( id, cs_get_user_money ( id ) - 500 )
            PlayerXP[id] += 300
            ColorChat ( id, GREEN, "[Shop] ^1You bought Experience :)" )
            eDeath()
        }
        case 2: 
        {
            if ( cs_get_user_money ( id ) < 1500 ) 
            {
                ColorChat ( id, GREEN, "[Shop] ^1You don't have enough money :(" )
                return PLUGIN_CONTINUE
            }
            cs_set_user_money ( id, cs_get_user_money ( id ) - 1500 )
            PlayerXP[id] += 300
            ColorChat ( id, GREEN, "[Shop] ^1You bought Super Experience :)" )
            eDeath()
        }
    }
    return PLUGIN_CONTINUE
}
 
public ChangeClassCT ( id ) 
{
    new menu = menu_create ( "Izaberi svog Avatara:", "ChangeClassCT_Handle" )
    menu_additem( menu, "Fast Avatar \r[ Ovaj \yAvatar \rtrci veoma brzo ]", "1", 0 )
    menu_additem( menu, "Invisible Avatar \r[ Ovaj \yAvatar \rje nevidljiv ]", "2", 0 )
 
    menu_setprop(menu , MPROP_EXIT , MEXIT_ALL)
    menu_display(id , menu , 0)
}
 
 
public ChangeClassCT_Handle ( id, menu, item ) /*Sta se desava kad igrac izabere klasu*/
{
    if ( cs_get_user_team ( id ) == CS_TEAM_CT )
    {
        if ( item == MENU_EXIT )
        {
            menu_destroy ( menu )
            ColorChat ( id, GREEN, "[Avatar Mod] ^1Zavaram menu" )
        }
 
        new szCommand[6], szName[64]
        new access, callback
 
        menu_item_getinfo ( menu, item, access, szCommand, 5, szName, 63, callback )
 
        new i = str_to_num(szCommand)
 
        if(PlayerClassCT[id] != i) 
        {
            PlayerClassCT[id] = i
            ColorChat ( id, BLUE, "[Avatar Mod] ^1Sada si ^4%s", CLASSES_CT[i])
        } 
        else
        {
            ColorChat ( id, BLUE, "[Avatar Mod] ^1Vec si ^4%s", CLASSES_CT[i])
        }
 
        menu_destroy(menu)
        ColorChat ( id, GREEN, "[Avatar Mod] ^1Zatvaram menu" )
    }
    return PLUGIN_CONTINUE
}
 
public ChangeClassT ( id )
{
    new menu = menu_create ( "Izaberi svog Vojnika:", "ChangeClassT_Handle" )
    menu_additem ( menu, "Marinac \r[ Dobija \yDeagle \r]", "1", 0 )
    menu_additem ( menu, "Komandant \r[ Dobija \yM4A1 \ri \yAK47 \r]", "2", 0 )
 
    menu_setprop(menu , MPROP_EXIT , MEXIT_ALL)
    menu_display(id , menu , 0)
 
    return PLUGIN_CONTINUE
}
 
public ChangeClassT_Handle ( id, menu, item ) /*Sta se desava kad igrac izabere klasu*/
{
    if ( cs_get_user_team ( id ) == CS_TEAM_T )
    {
        if ( item == MENU_EXIT )
        {
            menu_destroy ( menu )
            ColorChat ( id, GREEN, "[Avatar Mod] ^1Zavaram menu" )
        }
 
        new szCommand[6] , szName[64]
        new access , callback
 
        menu_item_getinfo ( menu, item, access, szCommand, 5, szName, 63, callback )
 
        new i = str_to_num(szCommand)
 
        if(PlayerClassT[id] != i) 
        {
            PlayerClassT[id] = i;
            ColorChat ( id, BLUE, "[Avatar Mod] ^1Sada si ^4%s", CLASSES_T[i])
        } 
        else
        {
            ColorChat ( id, BLUE, "[Avatar Mod] ^1Vec si ^4%s", CLASSES_T[i])
        }
 
        menu_destroy(menu)
        ColorChat ( id, GREEN, "[Avatar Mod] ^1Zatvaram menu" )
    }
    return PLUGIN_CONTINUE
}
 
 
public client_connect ( id )
{
    if ( get_pcvar_num ( SaveExpirience ) == 1 )
    {
        LoadData ( id )
    }
}
 
public client_disconnect ( id ) 
{
    if ( get_pcvar_num ( SaveExpirience ) == 1 )
    {
        SaveData ( id )
    }
 
    PlayerXP[id] = 0
    PlayerLevel[id] = 0
    PlayerClassCT[id] = 0
    PlayerClassT[id] = 0
}
 
public SaveData ( id )  
{
    new AuthID[35]
    get_user_authid ( id, AuthID, 34 )
 
    new vaultkey[64], vaultdata[256]
    format ( vaultkey, 63, "%s-Mod", AuthID )
    format ( vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id] )
    nvault_set ( g_Vault, vaultkey, vaultdata )
    return PLUGIN_CONTINUE
}
 
public LoadData ( id ) 
{
    new AuthID[35]
    get_user_authid ( id, AuthID, 34 )
 
    new vaultkey[64], vaultdata[256]
    format ( vaultkey, 63, "%s-Mod", AuthID )
    format ( vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id] )
    nvault_get ( g_Vault, vaultkey, vaultdata,255 )
 
    replace_all ( vaultdata, 255, "#", " " )
 
    new playerxp[32], playerlevel[32];
 
    parse ( vaultdata, playerxp, 31, playerlevel, 31 )
 
    PlayerXP[id] = str_to_num ( playerxp )
    PlayerLevel[id] = str_to_num ( playerlevel )
 
    return PLUGIN_CONTINUE
}
 
public BeginningCT ( id ) /*Sta se desava kad se spawnuje Avatar*/
{
    if ( cs_get_user_team ( id ) == CS_TEAM_CT )
    {
 
        if ( !is_user_alive(id) || !is_user_connected ( id ) )
        {
            return PLUGIN_CONTINUE
        }
 
        if ( !PlayerClassCT[id] )
        {
            ChangeClassCT ( id )
        }
 
        if ( PlayerClassCT[id] == 0 ) /*None*/
        {
            strip_user_weapons ( id )
            cs_set_user_model ( id, "avatar" )
        }
 
        if ( PlayerClassCT[id] == 1 ) /*Brz Avatar*/
        {
            strip_user_weapons ( id )
            set_user_health ( id, 2200 )
            give_item ( id, "weapon_knife" )
            cs_set_user_model ( id, "avatar" )
        }
 
        if( PlayerClassCT[id] == 2 ) /*Nevidljiv Avatar*/
        {
            strip_user_weapons ( id )
            set_user_health ( id, 1600 )
            give_item ( id, "weapon_knife" )
            cs_set_user_model ( id, "avatar" )
            set_user_rendering ( id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70 )
        }
    }
    return PLUGIN_CONTINUE
}
 
public BeginningT ( id ) /*Sta se desava kad se spawnuje Vojnik*/
{
    new CsTeams:team = cs_get_user_team ( id )
    if ( team == CS_TEAM_T )
    {
        if ( !is_user_alive(id) || !is_user_connected ( id ) )
        {
            return PLUGIN_CONTINUE
        }
 
        if ( !PlayerClassT[id] )
        {
            ChangeClassT ( id )
        }
 
        if ( PlayerClassT[id] == 0 )
        {
            strip_user_weapons ( id )
            cs_set_user_model ( id, "marine" )
        }
        if ( PlayerClassT[id] == 1 ) /*Marinac*/
        {
            strip_user_weapons ( id )
            give_item ( id, "weapon_deagle" )
            cs_set_user_bpammo ( id, CSW_DEAGLE, 93 )
            cs_set_user_model ( id, "marine" )
        }
 
        if( PlayerClassT[id] == 2 ) /*Komandant*/
        {
            strip_user_weapons ( id )
            give_item ( id, "weapon_m4a1" )
            give_item ( id, "weapon_ak47" )
            cs_set_user_bpammo ( id, CSW_M4A1, 120 )
            cs_set_user_bpammo ( id, CSW_AK47, 120 )
            cs_set_user_model ( id, "commander" )
        }
    }
    return PLUGIN_CONTINUE
}
 
 
 
public CurWeapon(id)
{
    if(PlayerClassCT[id] == 1)
    {
        if (get_user_weapon(id) == CSW_KNIFE)
        {
            entity_set_string(id, EV_SZ_viewmodel, "models/avatar_mod/v_avatar_knife.mdl")
        }
    }
 
    if(PlayerClassCT[id] == 2)
    {
        if(get_user_weapon(id) == CSW_KNIFE)
        {
            entity_set_string(id, EV_SZ_viewmodel, "models/avatar_mod/v_avatar_knife.mdl")
        }
    }
 
    if(PlayerClassT[id] == 1)
    {
        if(get_user_weapon(id) == CSW_DEAGLE)
        {
            entity_set_string(id, EV_SZ_viewmodel, "models/avatar_mod/v_soldier_deagle.mdl")
            entity_set_string(id, EV_SZ_weaponmodel, "models/avatar_mod/p_soldier_deagle.mdl")
        }
    }
 
    if(PlayerClassT[id] == 2)
    {
        if(get_user_weapon(id) == CSW_M4A1)
        {
            entity_set_string(id, EV_SZ_viewmodel, "models/avatar_mod/v_soldier_m4a1.mdl")
            entity_set_string(id, EV_SZ_weaponmodel, "models/avatar_mod/p_soldier_m4a1.mdl")
        }
        if(get_user_weapon(id) == CSW_AK47)
        {
            entity_set_string(id, EV_SZ_viewmodel, "models/avatar_mod/v_soldier_ak47.mdl")
            entity_set_string(id, EV_SZ_weaponmodel, "models/avatar_mod/p_soldier_ak47.mdl")
        }
    }
}
 
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity)
{
    static message[32]
    get_msg_arg_string(2, message, charsmax(message))
 
    if(equal(message, "#Terrorists_Win"))
    {
        set_hudmessage(255, 0, 0, -1.0, 0.30, 0, 6.0, 12.0)
        show_hudmessage(0, "Vijnici su dobili bitku !")
    }
    else if(equal(message, "#CTs_Win"))
    {
        set_hudmessage(0, 170, 255, -1.0, 0.30, 0, 6.0, 12.0)
        show_hudmessage(0, "Avatari su dobili bitku !")
    }
}
 
public msgStatusIcon(msgid, msgdest, id)
{
    static szIcon[8]
    get_msg_arg_string(2, szIcon, 7)
 
    if(equal(szIcon, "buyzone") && get_msg_arg_int(1))
    {
        set_pdata_int(id, 235, get_pdata_int(id, 235) & ~(1<<0))
        return PLUGIN_HANDLED
    }
    return PLUGIN_CONTINUE
}
 
public ThirdPersonView(id)
{
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        set_view(id, CAMERA_3RDPERSON)
    }
}
 
public FirstPersonView(id)
{
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        set_view(id,CAMERA_NONE)
    }
}
 
public Help()
{
    switch(random(7))
    {
        case 0: ColorChat(0, GREEN, "[Avatar Mod] ^1Da vidis stats, ^3say: /xp")
            case 1: ColorChat(0, GREEN, "[Avatar Mod] ^1Da promenis klasu ^3say: /classct ^1ili ^3say: /classt")
            case 2: ColorChat(0, GREEN, "[Avatar Mod] ^1Da otvorite Avatar Shop ^3say: /shop")
        }
    set_task(36.0, "Help")
}
 
public round_start()
{
    drop_locked = true
}
 
public drop(id)
{
    if (drop_locked)
    { 
        client_print(id, print_center, "Nemozes da bacas oruzija !")
        return PLUGIN_HANDLED
    }
    return PLUGIN_CONTINUE
}
You mean that avatar where is blue guys xD ?
I've seen both of them.
.Dare Devil. is offline
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