How do I find the Coordinates of the ct / t spawns using this:
Code:
#include <amxmodx>
#include <engine>
#include <fun>
#define PLUGIN "Capture The Snark"
#define VERSION "1.0"
#define AUTHOR "PIE"
public plugin_init() {
register_srvcmd("amx_cts","snark",ADMIN_LEVEL_H,"Enables Capture The Snark")
register_concmd("amx_cts","snark",ADMIN_LEVEL_H,"Enables Capture The Snark")
register_plugin("Capture The Snark", "1.00", "PIE")
register_cvar("sv_cts","d")
register_clcmd("amx_cts", "snark");
}
public plugin_precache(){
precache_model("models/w_squeak.mdl")
precache_model("models/v_squeak.mdl")
precache_model("models/p_squeak.mdl")
precache_model("models/p_gauss.mdl")
}
public snark(id)
{
set_hudmessage(85, 42, 255, -1.0, -1.0, 0, 6.0, 12.0)
show_hudmessage(id, " Bring The Other Team's Snark To Your Spawn!")
new Float:origin[3]
entity_get_vector(id,EV_VEC_origin,origin)
new ent = create_entity("info_target")
give_weapon(ent)
entity_set_origin(ent,origin);
origin[2] += 300.0
entity_set_origin(id,origin)
entity_set_float(ent,EV_FL_takedamage,0.0)
entity_set_float(ent,EV_FL_health,100.0)
entity_set_float(ent,EV_FL_gravity,300.0)
entity_set_string(ent,EV_SZ_classname,"npc_snark");
entity_set_model(ent,"models/p_squeak.mdl");
entity_set_int(ent,EV_INT_solid, 2)
entity_set_byte(ent,EV_BYTE_controller1,125);
entity_set_byte(ent,EV_BYTE_controller2,125);
entity_set_byte(ent,EV_BYTE_controller3,125);
entity_set_byte(ent,EV_BYTE_controller4,125);
new Float:maxs[3] = {16.0,16.0,36.0}
new Float:mins[3] = {-16.0,-16.0,-36.0}
entity_set_size(ent,mins,maxs)
entity_set_float(ent,EV_FL_animtime,2.0)
entity_set_float(ent,EV_FL_framerate,1.0)
entity_set_int(ent,EV_INT_sequence,0);
entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)
drop_to_floor(ent)
return 1;
}
public give_weapon(ent)
{
new entWeapon = create_entity("info_target")
entity_set_string(entWeapon, EV_SZ_classname, "npc_weapon")
entity_set_int(entWeapon, EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_int(entWeapon, EV_INT_solid, SOLID_NOT)
entity_set_edict(entWeapon, EV_ENT_aiment, ent)
entity_set_model(entWeapon, "models/p_squeak.mdl")
}