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Coordinates Of CT / T Spawns?


  
 
 
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PIE
Senior Member
Join Date: Nov 2004
Location: California
Old 09-11-2005 , 22:45   Coordinates Of CT / T Spawns?
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How do I find the Coordinates of the ct / t spawns using this:

Code:
#include <amxmodx>
#include <engine>
#include <fun>


#define PLUGIN "Capture The Snark"
#define VERSION "1.0"
#define AUTHOR "PIE"

public plugin_init() {
	register_srvcmd("amx_cts","snark",ADMIN_LEVEL_H,"Enables Capture  The Snark")
	register_concmd("amx_cts","snark",ADMIN_LEVEL_H,"Enables Capture  The Snark")
	register_plugin("Capture The Snark", "1.00", "PIE")
	register_cvar("sv_cts","d")
	register_clcmd("amx_cts", "snark");
	
}

public plugin_precache(){
	
	precache_model("models/w_squeak.mdl")
	precache_model("models/v_squeak.mdl")
	precache_model("models/p_squeak.mdl")
	precache_model("models/p_gauss.mdl")
}

public snark(id)
	{
	
	set_hudmessage(85, 42, 255, -1.0, -1.0, 0, 6.0, 12.0)
	show_hudmessage(id, " Bring The Other Team's Snark To Your Spawn!")
	
	new Float:origin[3]
	
	entity_get_vector(id,EV_VEC_origin,origin)
	
	new ent = create_entity("info_target")
	give_weapon(ent)
	
	entity_set_origin(ent,origin);
	origin[2] += 300.0
	entity_set_origin(id,origin)
	
	entity_set_float(ent,EV_FL_takedamage,0.0)
	entity_set_float(ent,EV_FL_health,100.0)
	entity_set_float(ent,EV_FL_gravity,300.0)
	
	entity_set_string(ent,EV_SZ_classname,"npc_snark");
	entity_set_model(ent,"models/p_squeak.mdl");
	entity_set_int(ent,EV_INT_solid, 2)
	
	entity_set_byte(ent,EV_BYTE_controller1,125);
	entity_set_byte(ent,EV_BYTE_controller2,125);
	entity_set_byte(ent,EV_BYTE_controller3,125);
	entity_set_byte(ent,EV_BYTE_controller4,125);
	
	new Float:maxs[3] = {16.0,16.0,36.0}
	new Float:mins[3] = {-16.0,-16.0,-36.0}
	entity_set_size(ent,mins,maxs)
	
	entity_set_float(ent,EV_FL_animtime,2.0)
	entity_set_float(ent,EV_FL_framerate,1.0)
	entity_set_int(ent,EV_INT_sequence,0);
	
	entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)
	
	drop_to_floor(ent)
	return 1;
}

public give_weapon(ent)
	{
	new entWeapon = create_entity("info_target")
	
	entity_set_string(entWeapon, EV_SZ_classname, "npc_weapon")
	
	entity_set_int(entWeapon, EV_INT_movetype, MOVETYPE_FOLLOW)
	entity_set_int(entWeapon, EV_INT_solid, SOLID_NOT)
	entity_set_edict(entWeapon, EV_ENT_aiment, ent)
	entity_set_model(entWeapon, "models/p_squeak.mdl")
}
tnx
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