Quote:
Originally Posted by LightScribe16
When starting a new round then given a scout with 10 / 0 , but I need to give a scout with 0/0 ammunition
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Code:
cs_set_weapon_ammo(fm_give_item( id, "weapon_scout" ), 0);
This is exactly what you want. You have to though use the newest version of everything, not have some other plugin giving ammo and actually replace/update the copy of this same plugin that did not empty the ammo.