How to set_user_maxspeed that it would be only with knife for this
Code:
new Float:speed = get_user_maxspeed(id) + get_cvar_num("amx_vip_speed")
set_user_maxspeed(id , speed)
How to do that with this(when i start shooting, it starts shaking the view) to stop shaking?
Code:
if(get_user_button(id) & IN_ATTACK)
entity_set_vector(id, EV_VEC_punchangle, Float:{0.0, 0.0, 0.0})
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