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About angle vectors.....


  
 
 
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Batman/Gorlag
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Join Date: Aug 2005
Old 09-11-2005 , 17:32  
Reply With Quote #3

Thanks for clearing that up for me Avalanche. Oh yeah one more question, if I assign an angle vector a positive value, is the positive direction clockwise, or counter-clockwise? Let's just say that I want to set an angle value so that the player is facing left of his current position.

EDIT: Oh yeah when you said Rotation on the x-axis, y-axis, and z-axis, do you mean that those axes are the axes of rotation or something?
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