No, it's not on LAN.
suicid3. Here is my code.
Code:
public server_info() {
get_players(players,num)
for(i = 0; i <= num; i++)
{
new player = players[i]
if(is_user_connected(player)) {
new hudmessage[256],hostname[101],port[10],serverip[21]
get_localinfo("serverip",serverip,20)
get_cvar_string("hostname",hostname,100)
get_cvar_string("port",port,9)
set_hudmessage (50,50,200,0.50, 0.01,2,6.0,12.0,0.1,0.2,5)
format(hudmessage,255,"%s ^nIP: %s:%s",hostname,serverip,port)
show_hudmessage(player,hudmessage)
}
}
}