ok found this
Code:
//-----------------------------------------------------------------------------
#define TE_EXPLOSION 3 //additive sprite, 2 dynamic lights, flickering particles, explosion sound, move vertically 8 pps
message_begin(MSG_ ,SVC_TEMPENTITY) //message begin
write_byte(TE_)
write_coord() // start position
write_coord()
write_coord() //
write_short() // sprite index
write_byte() // scale in 0.1's
write_byte() // framerate
write_byte() // flags
message_end()
//The Explosion effect has some flags to control performance/aesthetic features:
#define TE_EXPLFLAG_NONE 0 // all flags clear makes default Half-Life explosion
#define TE_EXPLFLAG_NOADDITIVE 1 // sprite will be drawn opaque ensure that the sprite you send is a non-additive sprite
#define TE_EXPLFLAG_NODLIGHTS 2 // do not render dynamic lights
#define TE_EXPLFLAG_NOSOUND 4 // do not play client explosion sound
#define TE_EXPLFLAG_NOPARTICLES 8 // do not draw particles
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