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[TF2] Automatic Demoman Detonation


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Author
DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Plugin ID:
2461
Plugin Version:
1.2.3
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    3 
    Plugin Description:
    Auto-explodes sticky bombs when the demoman who placed them dies
    Old 07-27-2011 , 10:38   [TF2] Automatic Demoman Detonation
    Reply With Quote #1

    [TF2] Automatic Demoman Detonation
    Version 1.2.3


    Description:
    Sticky grenades will explode when the demoman who placed them dies.

    Commands:
    • sm_autodd <client> [1/0]
      • Manually enables/blocks a player's stickies from exploding.

    Cvars:
    • sm_kersplode_version
      • Plugin Version
    • sm_kersplode_mode
      • 0 = Plugin disabled
      • 1 = Command only (Whitelist mode) - Default
      • 2 = Enabled for all players (Blacklist mode)
      Note: In mode 1 you *must* give access via the command in order for the plugin to do anything.
      In mode 2 you *can* also use the plugin to disable/blacklist a player.

    Install Instructions:


    For TF2:

    1. Place Kersplode.smx into your addons/sourcemod/plugins/ folder.
    2. Place CTFGrenadeDetonate.txt into your addons/sourcemod/gamedata/ folder.

    Notes:
    • Requires SDKHooks.
    • Plugin will not compile on the forums due to required include files. Compile it locally or download the smx.

    Version History:
    • V1.0.0
      • Initial Release
    • V1.2.2
      • Added some extra checks to prevent plugin hangs in take damage hook.
      • Added support for festive sticky launchers.
      • Plugin will enter a fail state and log an error if the gamedata file is missing.
      • Updated plugin title.
    • V1.2.3
      • Added a check to prevent taunt greifing made possible by Valf's code.
      • Added command alias sm_autodd

    Total downloads as prior to last edit: 99

    Latest CTFGrenadeDetonate.txt
    Attached Files
    File Type: smx Kersplode.smx (5.5 KB, 448 views)
    File Type: sp Get Plugin or Get Source (Kersplode.sp - 302 views - 5.6 KB)
    __________________

    Last edited by DarthNinja; 05-28-2014 at 12:39.
    DarthNinja is offline
    napalm00
    Veteran Member
    Join Date: Jun 2011
    Location: Italy, sadly
    Old 07-27-2011 , 10:53   Re: [TF2] The Demoman Laughs Last
    Reply With Quote #2

    VERY handy. I'll test it asap
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 07-29-2011 , 03:53   Re: [TF2] The Demoman Laughs Last
    Reply With Quote #3

    Close enough.
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    snowyiet
    Member
    Join Date: Jan 2010
    Old 07-29-2011 , 23:56   Re: [TF2] The Demoman Laughs Last
    Reply With Quote #4

    Nice plugin, it would be even better if you add a feature to disable stickies from being destroyed or pushed by rockets/bullets.
    snowyiet is offline
    JoBarfCreepy
    Member
    Join Date: Feb 2011
    Location: Next to Sweden and Norwa
    Old 08-14-2011 , 08:40   Re: [TF2] The Demoman Laughs Last
    Reply With Quote #5

    Quote:
    Originally Posted by snowyiet View Post
    Nice plugin, it would be even better if you add a feature to disable stickies from being destroyed or pushed by rockets/bullets.
    Well, that would be way overpowered, as the player can just spam sentries with stickies without them bieng able to do anything about it :/
    JoBarfCreepy is offline
    snelvuur
    Veteran Member
    Join Date: Jun 2008
    Location: Netherlands
    Old 09-22-2011 , 13:39   Re: [TF2] Automatic Demoman Detonation
    Reply With Quote #6

    i got spammed with this:

    http://pastebin.com/YCUH0j0H

    I dont know if its anything related to the plugin, had to restart the server.. just checking.
    __________________
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    snelvuur is offline
    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 09-24-2011 , 14:20   Re: [TF2] Automatic Demoman Detonation
    Reply With Quote #7

    Not sure what would cause that. I'm checking into it.
    __________________
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    StrikerMan780
    AlliedModders Donor
    Join Date: Jul 2009
    Location: Canada
    Old 10-09-2011 , 00:02   Re: [TF2] Automatic Demoman Detonation
    Reply With Quote #8

    Doesn't work, grenades still crumble after enabling globally.
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 10-09-2011 , 11:35   Re: [TF2] Automatic Demoman Detonation
    Reply With Quote #9

    Quote:
    Originally Posted by StrikerMan780 View Post
    Doesn't work, grenades still crumble after enabling globally.
    I'm out of town at the moment but I'll look into it when I get home in about a week.
    Everything was fine when I left, and there haven't been any updates since then. Are there any errors?
    __________________
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    snelvuur
    Veteran Member
    Join Date: Jun 2008
    Location: Netherlands
    Old 10-09-2011 , 11:48   Re: [TF2] Automatic Demoman Detonation
    Reply With Quote #10

    Works fine here, although i have seen the crumbling (perhaps if you die yourself with fall damage or something like that) that it does not explode.
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