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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-26-2011 , 07:46   Re: [TF2] VS Saxton Hale Mode
#1531

Looking forward to the update by Flame. I'll be ready to update and test post-haste once it's out.
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Mev
Senior Member
Join Date: Apr 2011
Old 07-26-2011 , 20:36   Re: [TF2] VS Saxton Hale Mode
#1532

TF2 update...saxtons first person view is fucked up again

Shovel and such doesn't show, shovel shows in his back.


Edit: Aparrently only on first map for me after update? :S

Last edited by Mev; 07-26-2011 at 20:49.
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Drixevel
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Old 07-26-2011 , 21:40   Re: [TF2] VS Saxton Hale Mode
#1533

I can't verify Mev's bug report. It works fine for me on server start with 3 map changes. :/
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coeocjf
Member
Join Date: Apr 2011
Old 07-26-2011 , 21:46   Re: [TF2] VS Saxton Hale Mode
#1534

It works for me too.
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Drixevel
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Old 07-26-2011 , 23:13   Re: [TF2] VS Saxton Hale Mode
#1535

Also, for me at least. When i hit "hale_announce 0" in the config, it still has the messages pop up. Am i doing something wrong? O_o
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HeMe3iC
Member
Join Date: Sep 2008
Location: Яussia
Old 07-26-2011 , 23:56   Re: [TF2] VS Saxton Hale Mode
#1536

set it to -1
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-27-2011 , 00:47   Re: [TF2] VS Saxton Hale Mode
#1537

That's strange, eggman even made a change in 1.35 so that announces would only happen if it was greater than 1. I think I know the problem, though.
I'll also post a rip of the changelog code (!halenew) from my modded version, to show you ALL that's changing, ever since... 1.32, I believe, is when I started.
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Drixevel
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Old 07-27-2011 , 01:02   Re: [TF2] VS Saxton Hale Mode
#1538

hale_announce (Default: 120) - Time between info about the mode. 0 = disable announce.

Says 0.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-27-2011 , 01:12   Re: [TF2] VS Saxton Hale Mode
#1539

He changed it. Anything under 1 will cause it not to disable (which is good, you don't want an idiot admin setting it to 0.01 and spamming chat). Regardless, he doesn't account for people changing it mid-game. That's why. Fixed in 1.36. WHICH I AM STILL WORKING ON. BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.

Mev: your shovel problem will disappear (lol that implies invisible shovel but that's not it) with 1.36. See last 2 sentences of above section of post for a reminder on 1.36.

The bones on the Hale models are broken, so they don't bonemerge correctly. Not a huge problem, I suppose.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 07-27-2011 at 01:15.
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 07-27-2011 , 01:19   Re: [TF2] VS Saxton Hale Mode
#1540

Quote:
Originally Posted by FlaminSarge View Post
He changed it. Anything under 1 will cause it not to disable (which is good, you don't want an idiot admin setting it to 0.01 and spamming chat). Regardless, he doesn't account for people changing it mid-game. That's why. Fixed in 1.36. WHICH I AM STILL WORKING ON. BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.
You said you had it all done.

Oh well, take your time. Its worth it for a quality update.
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