this plugin will make sentry`s rocket to chase enemy.
sentry`s rocket will try to chase any closest visible enemy.
like, uncloacked enemy spy or normal other enemys.
if rocket lost target, rocket will try to find closest target again.
if pyro reflects rocket, rocket will immediatly recognize it`s team has changed and will find new enemy.
remember that this plugin will make sentry and engineer more powerfull.
and one more thing, u can make arrow/stunball/more things.. to chase enemy!
look at Configuration
and, someone should fix this
how that image can be r u k i a? nooooooooo
here for some screen shot captured on test.
this plugin needs the things listed below to work:
to install this plugin
- put the smx file in the sourcemod/plugins folder
to compile this plugin manually
- put all sp files in the sourcemod/scripting folder
- put all inc files in the sourcemod/scripting/include folder
there is 2 cvar for this plugin.
this cvar`s info should be like this "tf_projectile_arrow;tf_projectile_jar_mi lk"
u can have no string to disable this plugin, or u can have any amount of projectile entity`s classname list on that cvar
here is all of current tf2`s projectile list.
this cvar`s value should be 0 or 1
if induce of arrow is enabled, this will determind will arrow fly to enemy`s head or body.
ah, dont forget to edit auto generated cfg file on cfg/sourcemod/
Known Bugs & Limits Of the Mod
nothing for yet
Special Thanks To
i want to say thanks to these guys
- DJtsunami for made SDKHooks
- predcrab for made original extension sidewinder. he gave me total idea by his old extension.
- 차마명수(read as Chamamyungsu) for testing on server.
all the date`s format is y/m/d
updaet at 2011 7 27(ver 126.96.36.199)
- added cvar TF2CoolRocket_InduceWeaponList
- added cvar TF2CoolRocket_ArrowToHead
update at 2011 7 27(ver 188.8.131.52)
- made rocket to chase closest target first.
- made rocket to correctly do not detect cloaking/disguise of spy
update at 2011 7 24(ver 184.108.40.206)