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[CSS/CSGO] MultiPlayer Bunny Hops: Source [v1.0.0.4 / Jan 20, 2012]


  
 
 
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DaFox
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Join Date: Mar 2005
Old 07-21-2011 , 06:15   Re: [CSS] MultiPlayer Bunny Hops: Source [v1.0.0.3 / Feb 9, 2010]
Reply With Quote #39

Quote:
Originally Posted by ublisto View Post
any plans for support maps using Multi-hop blocks?(can hop at the same block)
it basically doesn't need this plugin(because it doesn't fall down when someone be on it), but i want to adjust a time to trigger a teleport.(like the one you using, #define BLOCK_TELEPORT 0.15)

well, i've tried to modify your plugin to support these maps, but I failed.
(I couldn't figure it out which type of entity the map's using as a bhop block - like func_door or func_button)

there are so many multi-hop maps in these days, so if you can support these, it'll be awesome!
So for those ones What you would need to do is find all trigger_multiple entities, then scan downwards to see if there are any trigger_teleporters right below, You would then change the properties of the multiple to adjust the timing.

It's a lot of work unfortunately, I don't think that we will ever support that.
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