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Veteran Member
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07-22-2011
, 14:56
Re: [TF2] VS Saxton Hale Mode
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#1478
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Eggman: What did you change so that medic doesn't remove special crits? You mean, such as with the critacola crits?
Also, for everyone else, off the top of my head here's a list of planned stuff for 1.36:
FIXES - Crossbow will deal 150% more damage instead of 200% more damage, but will add 10 uber on hit
- Syringe guns will have the overdose speed effect
- The sniper glow time will scale depending on charge, so hitting hale with a noscope/zero charge will add 2 seconds, while hitting him with full charge will add 8 seconds.
- Music during the HHH round, able to be disabled per-client with !halemusic.
- Fixes to the version system.
- Fixes to the hale commands (so that a command callback isn't also used as its own function, e.g. HelpPanel(client, 0);)
- No longer teamswitching so often on normal arena maps
- Allowing the HHH Axe, the Eyelander, the Nine-Iron, and KGB, but swapping out their attributes for the corresponding replacements (will eventually apply to most replacements, but not yet)
- Same as above for postal pummeler and axetinguisher
- KGB/GRU make you run at +50% speed, rather than +30% speed, but also deal -7 health per second
- Removed broken hale sounds (one of his taunts says "I am, for the rest of you, read on as I--", and a couple others don't play, as they are the wrong frequency...? 16000Hz where they should be 44100Hz)
- No limit on airblasting, BUT: airblasting a boss adds 4% to his rage (just as it adds to the boss player's real-life rage). Also, airblasting an ubered vagineer during his rage steals a bit of extra ammo (25 instead of 20, 55 instead of 50) and adds a second to his uber, so be careful!
- The Frontier Justice is allowed, and receives crits if the engineer's sentry is locked onto Hale.
- Bosses who get stuck in the air for 5 seconds or more can look down and crouch to weigh down (it normally instakills most classes if you land a successful weighdown stomp)
- Unlimited health checks, but only every 80 seconds (I may rewrite this so that the first few can be within 30 seconds of each other, but then 80 seconds to check health.
- Scout crits do less knockback if non-melee
- Brought back the FaN
- Saxton actually has fists (in viewmodel, he swings his hand, and when inspected he has "Unusual Fists")
- Announcer will remind to cap the point if it's enabled.
- Fixes to SMG not replacing the sniper's back weapons.
- Flare gun replaced with detonator that doesn't have the self-damage nerf.
- Fixed dead ringer stuff, which still seems broken in 1.35.
- Improved compatibility with replay.
- Fist kill icons.
- Spy Revolvers get minicrits.
- Fixed CBS's arrow count stuff.
- Backstabbing with Your Eternal Reward disguises you as a random scout, sniper, engineer, pyro, or medic on your team.
Other stuff is there. Suggest changes, etc, to this.
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Last edited by FlaminSarge; 07-23-2011 at 01:49.
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