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Entity problem...


  
 
 
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LynX
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Join Date: Oct 2004
Old 09-10-2005 , 07:36   Entity problem...
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Allright, I need a fix for this code >_<

1. I need that the entity isn't turned around by 90 degress above his legs...
2. I need that when its spawned its turned in direction player is looking, so its looking and is turned on same direction where player is..

Code:
    cookie[id] = create_entity("info_target")     new Float:Origin[3]     pev(id, pev_origin, Origin)     engfunc(EngFunc_SetOrigin, cookie[id], Origin)     new Float:Min[3] = {-42.0, -42.0, -128.0}     new Float:Max[3] = {42.0, 42.0, 128.0}     engfunc(EngFunc_SetSize, cookie[id], Min, Max )     entity_set_model(oozaru[id],"models/player/cookie/cookie.mdl")     entity_set_int(cookie[id], EV_INT_sequence, 25 )     entity_set_float(cookie[id], EV_FL_frame, 0.0 )     entity_set_float(cookie[id], EV_FL_framerate, 1.0 )
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