set_task(20.0, "TaskRemoveEntity", ent_a) // .. public TaskRemoveEntity(ent) { if(is_valid_ent(ent)) { remove_entity(ent) } }
entity_set_int(ent_a, EV_INT_flags, (get_entity_flags(ent_a) | FL_KILLME)) entity_set_float(ent_a, EV_FL_nextthink, (get_gametime() + 20.0))