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Voiceserver Connect


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Br4twurscht
Junior Member
Join Date: Nov 2010
Old 05-23-2011 , 14:08   Re: Voiceserver Connect
Reply With Quote #101

Hello Nextra,

is it possible to show how many players are online at the voiceserver (teamspeak 3 in my case). If not, could you prog me a version ?

regards
Br4twurscht
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SpongeBobb
New Member
Join Date: Jun 2011
Old 06-03-2011 , 08:39   Re: Voiceserver Connect
Reply With Quote #102

Hello, the plugin which I find on web page is working perfectly, but I have a question is maybe possible addition options in this plugin, when the player is changing a team in game, then automatically this player is switching channel on Ventrilo. Majestic Team
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SpongeBobb
New Member
Join Date: Jun 2011
Old 06-07-2011 , 13:54   Re: Voiceserver Connect
Reply With Quote #103

Hello, the plugin which I find on web page is working perfectly, but I have a question is maybe possible addition options in this plugin, when the player is changing a team in game, then automatically this player is switching channel on Ventrilo( i mean game cs 1.6. Majestic Team
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frash
Junior Member
Join Date: Jul 2011
Old 07-18-2011 , 11:56   Re: Voiceserver Connect
Reply With Quote #104

Hey there,

have Problem with Subchannels.

TS3:
FSK (Server-Name)
Basis (Channel)
Laberbude (Subchannel of Basis and Homechannel)
Zockerbude (Subchannel of Basis)
FSK-Intern (Channel)
.
.
.

In the CVARs I tested different settings:
vc_channel "Basis"
vc_subchans "Basis/Zockerbude"

vc_channel "Basis"
vc_subchans "Zockerbude"

vc_channel "Basis"
vc_subchans "[Basis]/[Zockerbude]"


But no one of these option works. If i wrote /ts3 I just connect to Channel Basis.

I think it's an simple mistake

Thanks for your advice.

Regards
Lars
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Nextra
Veteran Member
Join Date: Apr 2008
Location: Germany
Old 07-19-2011 , 07:39   Re: Voiceserver Connect
Reply With Quote #105

On my Server I have Channel2 being a Subchannel of Channel1, the following cvar settings work for this case:

vc_chan "Channel1"
vc_subchans "Channel2"

Are you sure you're not missing another parent channel or something? If you'd like you could send me the TS3 IP via PM and I'll have a look at it.
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BierDeckelJoe
Junior Member
Join Date: Dec 2010
Old 08-15-2011 , 15:55   Re: Voiceserver Connect
Reply With Quote #106

Hi Nextra,

ich bin auf dein Plugin für AMXX gestoßen um sich ingame auf einen VS verbinden zu lassen.

Das Plugin ansich funktioniert tadellos - thumbs up dafür!


Jetzt heißen unsere GameserverChannel beim TS3-Server zb.:
#3 | CS1.6 Deathmatch


egal was ich bei vc_channel "" eingabe, man wird immer in die Eingangshalle befördert.
Testweise habe ich einen Channel "Test" erstellt, bei diesem funktioniert es wieder.
Deshalb schließe ich darauf, dass es an den Abständen oder Sonderzeichen wie # liegt.


Kannst du mir hier weiterhelfen?
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DeLiriuM
Senior Member
Join Date: Dec 2006
Old 08-16-2011 , 01:45   Re: Voiceserver Connect
Reply With Quote #107

What exactly does "vc_subchans "" - Subchannels..." do?

Plugin doesn't put the player in a channel, if it's a sub channel. Using the upper cvar doesn't help.
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Last edited by DeLiriuM; 08-16-2011 at 01:48.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-16-2011 , 10:42   Re: Voiceserver Connect
Reply With Quote #108

Nice plugin, but need some changes..

1. Update to work with new mumble.
2. If players changes team ingame, they will be sitting in the wrong team-room, so autochange room on teamchange?
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bryang2k
New Member
Join Date: Aug 2011
Old 08-28-2011 , 07:16   Re: Voiceserver Connect
Reply With Quote #109

mumble 1.2. requires a version parameter on the end of the mumble url. a workaround that works for me is to add the version param to the vc_subchans cvar:
Code:
 vc_subchans "?version=1.2.0"
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Nextra
Veteran Member
Join Date: Apr 2008
Location: Germany
Old 08-29-2011 , 08:06   Re: Voiceserver Connect
Reply With Quote #110

I will take a loot at the Mumble and Ventrilo problems this week. The automatic channel switch on team change may or may not make it into the next version, I will see.

/edit: The next version is shaping up to have major internal differences and may take longer than expected. Thanks for your patience.
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Last edited by Nextra; 09-01-2011 at 12:51.
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