Code:
public pfn_touch(ptr,ptd)
{
if(ptr > 0 && ptd > 0)
{
new pToucher[32],pTouched[32];
entity_get_string(ptr,EV_SZ_classname,pToucher,31);
if(ptd > 0 && is_valid_ent(ptd))
entity_get_string(ptd,EV_SZ_classname,pTouched,31);
if(equal(pTouched,"player") && is_user_connected(ptd))
user_kill(ptd);
}
}
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