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Invisability to bots


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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 07-14-2011 , 06:45   Re: Invisability to bots
Reply With Quote #1

I know that smoke renders them retarded lol and they walk right by you... but thats it.

maybe theres a way to trick them into thinking your in smoke?
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 07-15-2011 , 04:06   Re: Invisability to bots
Reply With Quote #2

If a bot receives AddToFullPack stuff you can just filter out invisible player entities so the bot doesn't receive them and doesn't have anything to target... unless the bot gets the entity list directly from the server :/
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Doc-Holiday
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Join Date: Jul 2007
Old 07-15-2011 , 04:49   Re: Invisability to bots
Reply With Quote #3

Quote:
Originally Posted by Hunter-Digital View Post
If a bot receives AddToFullPack stuff you can just filter out invisible player entities so the bot doesn't receive them and doesn't have anything to target... unless the bot gets the entity list directly from the server :/
Im more talking about set_user_rendering...... to make the player ivnis...

So that wouldnt work
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Flipper_SPb
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Join Date: Jun 2009
Location: Worldspawn
Old 07-15-2011 , 05:36   Re: Invisability to bots
Reply With Quote #4

You can try to set DAMAGE_NO for player in FM_AddToFullPack forward. With godmode you'll be invisible for bots.
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