Quote:
Originally Posted by Diegorkable
its not unnecessary, you should understand the logic behind my code
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It is unnecessary to check someones SteamID several times since it doesn't change while they are on the server. If you think it is necessary then there is some sort of flaw in your logic (or it's bad logic). IMO
Quote:
Originally Posted by Diegorkable
And I'll ask again, can I just set the first client that connects's timeleft to unlimited? or something that won't let him continue to any 'kicking' action? Because I make a guess now using my sense that the first client that will log in the server is the server itself (that was getting kicked after 2 minutes)
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The server never joins the game. You keep refering to "timeleft" but I have no idea where this number comes from (you don't show enough code).
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