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PokeMod v1.2.3 RC for Public (June 25, 2008)


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liinuus
Senior Member
Join Date: Apr 2010
Old 07-09-2011 , 06:47   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1971

have u tried it? as it looks like its working, over powered but working. remember to give it the e flag so it loops every sec
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RollerBlades
Senior Member
Join Date: Feb 2011
Location: Sweden
Old 07-09-2011 , 15:35   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1972

drekes is viewing this thread
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 07-09-2011 , 16:43   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1973

Quote:
Originally Posted by radim View Post
@lobopack23
I didn't ask what Pokemon you have on the server only please help in making skill.
If you would of asked nicely to me..i would have given you mine..but since i am nice here you go.

Code:
#define BOOST 5

 public Psycho_Boost(id, skill, prop)
 {
    new boost = BOOST
    Pokemod_Repair(id, boost)
    Pokemod_Heal(id, boost)
    return SKILL_USED;
 }
they way you had it made radim or watever the fuck your name is lol..um is that your trying to make it heal like starmie, but when you use "e" flag, you need to make it easy like rest skill...unless you want use "b flag" of making it work by pressing the bind key..which is not auto..

also. i suggest not using skill clamping cuz it makes the skill OP..unless you want people to be godlike, its not a good idea
__________________
- Steam: Lobopack23 - Link
Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
(new skills, items, and pokemons)
- Buy Xp - Link

Last edited by lobopack23; 07-09-2011 at 16:45.
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 07-09-2011 , 16:54   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1974

Pokemod Buyxp Plugin
(DOWNLOAD THE SMA FILE AND COMPILE LOCALLY ELSE YOUR SERVER WILL CRASH)
This plugin was made by hib (aka Lobopack23)
*Thanks to the following people*
-The Risenchaos Community
-Emp` (for creating such a fun mod)
-Credits to the creator of the Superhero buyxp plugin

-This is my first buyxp I figured out how to make when people were complaining that admins weren't on and what not, it is based on the superhero buyxp since i used the base for that and thanks to the creator of that .

If you guys have any questions about this, don't be afraid to ask.
Attached Files
File Type: sma Get Plugin or Get Source (pm_buyxp.sma - 974 views - 6.3 KB)
__________________
- Steam: Lobopack23 - Link
Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
(new skills, items, and pokemons)
- Buy Xp - Link

Last edited by lobopack23; 08-08-2013 at 20:59. Reason: added something i forgot i guess
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liinuus
Senior Member
Join Date: Apr 2010
Old 07-09-2011 , 17:01   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1975

Quote:
Originally Posted by lobopack23 View Post
Pokemod Buyxp Plugin
This plugin was made by hib (aka Lobopack23)
*Thanks to the following people*
-The Risenchaos Community
-Emp` (for creating such a fun mod)
-Liinuus (for helping me create stuff)
-Credits to the creator of the Superhero buyxp plugin

-This is my first buyxp I figured out how to make when people were complaining that admins weren't on and what not, it is based on the superhero buyxp since i used the base for that and thanks to the creator of that .

If you guys have any questions about this, don't be afraid to ask.
so u finally released it ,will help those that cant code by themselfes a lot
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Lshorty
New Member
Join Date: Jul 2010
Old 07-10-2011 , 04:43   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1976

Where do you place the .INL files?
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radim
Member
Join Date: Jul 2011
Old 07-10-2011 , 05:21   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1977

#define BOOST 5

Where I must this enter ? In skill_defines ?
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 07-10-2011 , 12:35   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1978

Quote:
Originally Posted by radim View Post
#define BOOST 5

Where I must this enter ? In skill_defines ?
you can put it in the skills defines or just leave it together where you put my code
__________________
- Steam: Lobopack23 - Link
Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
(new skills, items, and pokemons)
- Buy Xp - Link
lobopack23 is offline
Slyphical
Junior Member
Join Date: Mar 2011
Old 07-10-2011 , 15:30   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1979

Quote:
Originally Posted by iBrazilian View Post
I need help on adding new pokedex images..
I want to add the images from Pokedex Black And White http://www.pokemonaus.com/wp-content...010/09/494.png that is the first one but in the other.inl i don't know how to do it.. my first 154 pokes are from Black and white then the rest are from season 2 starting from bulbasour and so on. can someone change the code for me because i cannot do it... i tried but it doesnt work.
i think i did this already, i think you need to get it to do like www.thesite.com/%d.png or something like that in the last part to get it to show from #1-XXX.
Did anyone fix the spike cannon skill yet? or is it still bugged where it shoots even if your dead.
__________________
Reborn Gaming Pokemod Season 5

Last edited by Slyphical; 07-10-2011 at 15:37. Reason: to not spam
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liinuus
Senior Member
Join Date: Apr 2010
Old 07-10-2011 , 17:32   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1980

Quote:
Originally Posted by Slyphical View Post
i think i did this already, i think you need to get it to do like www.thesite.com/%d.png or something like that in the last part to get it to show from #1-XXX.
Did anyone fix the spike cannon skill yet? or is it still bugged where it shoots even if your dead.
i made an fix for it, find it at one of the earlier pages
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