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MonsterMod Models Changer v1.1


  
 
 
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Xalus
Veteran Member
Join Date: Dec 2009
Location: Belgium
Old 07-07-2011 , 07:27   Re: MonsterMod Models Changer v1.1
Reply With Quote #8

Quote:
Originally Posted by Sam Tsuki View Post
The entity type of the monsters is func_wall
I already hooked that up with register_think
I tried all the spawn functions and non worked
I think the monsters actually spawn with no model then they get the model after the spawn function ends

Can I detect if an entity's model was changed?
Quote:
Originally Posted by Emp` View Post
How about FM_SetModel ?
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