Raised This Month: $ Target: $400
 0% 

MonsterMod Models Changer v1.1


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 07-07-2011 , 03:05   Re: MonsterMod Models Changer v1.1
Reply With Quote #10

Quote:
Originally Posted by Tirant View Post
Doesn't monster mod just create the individual monster entities, like monster_zombie and stuff? I think you could hook that with Ham_Spawn, or FM_Spawn, you just need to know the entity type that monster mod uses (if it isn't the HL1 ones).
The entity type of the monsters is func_wall
I already hooked that up with register_think
I tried all the spawn functions and non worked
I think the monsters actually spawn with no model then they get the model after the spawn function ends

Can I detect if an entity's model was changed?
__________________
My Approved Plugins:
Sam Tsuki

HvM XP Mod's addons:
Co-op Maps
Money System
Sam Tsuki is offline
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode