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[TF2] Bird Launcher


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Author
Tylerst
Veteran Member
Join Date: Oct 2010
Plugin ID:
2375
Plugin Version:
1.1.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Changes rockets into birds
    Old 06-12-2011 , 11:25   [TF2] Bird Launcher
    Reply With Quote #1

    TF2 Bird Launcher - changes rockets into birds.

    Requires SDKHooks

    Description:
    Changes rockets into bird(or any model, based on the cvar). Does not affect Cow Mangler.

    Cvars:
    sm_birdlauncher_version "1.1.1"
    sm_birdlauncher_model "models/props_forest/bird.mdl" - Set this to whatever model you want rockets to be

    Code:
    Version 1.0.0 - June 12, 2011 
    * Initial release.
    
    Version 1.0.1 - June 13, 2011 
    * Fixed only working on one rocket
    
    Version 1.1.0 - May 28, 2013 
    * Overhaul of original plugin
    * Now uses SDKHooks
    * Updated TF2Only check into AskPluginLoad2
    * Can now set the rocket model with sm_birdlauncher_model
    Note: Changed file name to BirdLauncher. Make sure you remove the previous version.
    
    Version 1.1.1 - June 8, 2013 
    *Fixed flags on version cvar
    Attached Files
    File Type: sp Get Plugin or Get Source (BirdLauncher.sp - 798 views - 1.8 KB)
    File Type: smx BirdLauncher.smx (4.0 KB, 7692 views)

    Last edited by Tylerst; 06-08-2013 at 19:28. Reason: Update ; marked as feedback given
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    Snaggle
    AlliedModders Donor
    Join Date: Jul 2010
    Location: England
    Old 06-12-2011 , 23:05   Re: [TF2]Bird Launcher
    Reply With Quote #2

    Simply put, sounds awesome.
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    alexip121093
    Senior Member
    Join Date: Dec 2009
    Location: Hong Kong
    Old 06-13-2011 , 02:01   Re: [TF2]Bird Launcher
    Reply With Quote #3

    angry bird?
    add a special effect when the bird hit something
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    pheadxdll
    AlliedModders Donor
    Join Date: Jun 2008
    Old 06-13-2011 , 02:36   Re: [TF2]Bird Launcher
    Reply With Quote #4

    FindEntityByClassname should be in a loop. As of right now, it only works for one rocket at a time. Optionally, SDKHooks might make this more efficient. Otherwise, cool, birds.
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    Tylerst
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    Join Date: Oct 2010
    Old 06-13-2011 , 23:28   Re: [TF2]Bird Launcher
    Reply With Quote #5

    Quote:
    Originally Posted by pheadxdll View Post
    FindEntityByClassname should be in a loop. As of right now, it only works for one rocket at a time. Optionally, SDKHooks might make this more efficient. Otherwise, cool, birds.
    Whoops, updated. I probably would have caught this, but I went to sleep shortly after posting it.
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    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 07-06-2011 , 15:53   Re: [TF2]Bird Launcher
    Reply With Quote #6

    this plugin is awesome! tyler, is there any chance you can add a cvar that lets you define a different model?
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    bobthebuilder
    SourceMod Donor
    Join Date: Dec 2010
    Location: Randers/Denmark/Earth
    Old 07-06-2011 , 16:39   Re: [TF2]Bird Launcher
    Reply With Quote #7

    any video/screenshot out there?
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 07-06-2011 , 16:45   Re: [TF2]Bird Launcher
    Reply With Quote #8

    Here's a version that uses SDKHooks, and makes all stickybombs the sitting birds, while all rockets become the flying ones (I couldn't get the animation working correctly).

    To use it, anybody with the "o" flag does !birds, and it will display a message saying "your rockets and stickybombs will now/not be birds". To set it to something other than the "o" flag, open up the admin_overrides.cfg file in your sourcemod/configs folder and add the line "sm_birds" "flag", with flag being either empty ("") for everyone to use it or whatever flag you want to set it to.
    Attached Files
    File Type: sp Get Plugin or Get Source (TF2BirdLauncher.sp - 1513 views - 3.5 KB)
    File Type: smx TF2BirdLauncher.smx (4.2 KB, 736 views)
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    napalm00
    Veteran Member
    Join Date: Jun 2011
    Location: Italy, sadly
    Old 07-06-2011 , 17:17   Re: [TF2]Bird Launcher
    Reply With Quote #9

    Quote:
    Originally Posted by FlaminSarge View Post
    Here's a version that uses SDKHooks, and makes all stickybombs the sitting birds, while all rockets become the flying ones (I couldn't get the animation working correctly).

    To use it, anybody with the "o" flag does !birds, and it will display a message saying "your rockets and stickybombs will now/not be birds". To set it to something other than the "o" flag, open up the admin_overrides.cfg file in your sourcemod/configs folder and add the line "sm_birds" "flag", with flag being either empty ("") for everyone to use it or whatever flag you want to set it to.
    wait LOL do you mean we can still detonate the stickybirds?
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    Tylerst
    Veteran Member
    Join Date: Oct 2010
    Old 07-06-2011 , 18:09   Re: [TF2]Bird Launcher
    Reply With Quote #10

    Quote:
    Originally Posted by napalm00 View Post
    wait LOL do you mean we can still detonate the stickybirds?
    Yes, in both plugins we're just changing the model they use, not the entities themselves.

    As I said in my OP you could change the models to just about anything Such as a sticky launcher that shoots pumkins, or a rocket launcher that shoots arrows, or even a stickybomb launcher that shoots rocket launchers that shoots sticky launchers that shoot rocket launchers that...*head asplode*

    Note: You can't actually do that last one with this plugin.

    Last edited by Tylerst; 07-06-2011 at 18:22.
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