Don't know if this will necessarily fix it, but your code looked a little bit strange.
Code:
public showmsg() {
new players[32],num,i
new message[200]
get_players(players,num)
for(i=0;i<num;i++) {
new player=players[i]
if(showmessage[id]==false) continue;
new ping,loss
new frags=get_user_frags(player)
new deaths=get_user_deaths(player)
get_user_ping(player,ping,loss)
set_hudmessage(0,0,255, 0.01, 0.29, 0, 6.0, 2.0, 0.1, 0.2, 4)
format(message,199,"AGMod 0.1 Alpha ^nFrags: %i ^nDeaths: %i ^nTotal Damage: %i ^nPing: %i",frags,deaths,damage[player],ping)
show_hudmessage(player,message)
}
return PLUGIN_CONTINUE
}
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