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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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FlaminSarge
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Join Date: Jul 2010
Old 07-04-2011 , 03:16   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #371

steryman: did you update the TF2Items extension? Try updating that again, even if it doesn't look like anything changed. I'm also unclear as to where exactly it crashes, if it crashes immediately on a give or what.
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steryman
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Join Date: May 2010
Old 07-04-2011 , 03:29   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #372

It crashes immediately after I use sm_givew command. I'll try to reinstall the TF2Items extensions.

Later Edit: Yep it works now thanks I just had to update the TF2Items extensions.

Last edited by steryman; 07-04-2011 at 03:35.
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napalm00
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Join Date: Jun 2011
Location: Italy, sadly
Old 07-04-2011 , 03:39   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #373

any chance of a release date for TF2Items 1.4.7?
my whole clan is mad at me because engineer's buildings don't survive after engineer's death >.<
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FlaminSarge
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Old 07-04-2011 , 04:11   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #374

Giveweapon still won't help with that, as giveweapon uses the GiveNamedItem native, which removes and replaces the weapon instead of sneaking in changes like in OnGive. You'll need another plugin to do that. Also, this isn't the TF2Items thread, that's over here: https://forums.alliedmods.net/showthread.php?t=115100
Ask there if you want to.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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napalm00
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Location: Italy, sadly
Old 07-04-2011 , 04:29   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #375

Quote:
Originally Posted by FlaminSarge View Post
Giveweapon still won't help with that, as giveweapon uses the GiveNamedItem native, which removes and replaces the weapon instead of sneaking in changes like in OnGive. You'll need another plugin to do that. Also, this isn't the TF2Items thread, that's over here: https://forums.alliedmods.net/showthread.php?t=115100
Ask there if you want to.
whoops i apologize for the threadcrapping
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fadeenk
New Member
Join Date: Jul 2011
Old 07-05-2011 , 04:14   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #376

@FlaminSarge u r an awesome person. Thank u for ur help and support i wont be able to test ur latest suggestion cuz my computer broke down and am not goin to download tf2 again.
Just wanted to thank and tell u that ur plugins r awesome much appreciated for ur help and support.
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nev
Member
Join Date: Sep 2010
Old 07-05-2011 , 07:35   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #377

Sourcemod 1.3.8 Release, Linux.
tf2items_giveweapon.sp(72 : warning 204 symbol is assigned a value that is never used: "wearablewep"
tf2items_giveweapon.sp(220) : warning 204 symbol is assigned a value that is never used: "visibleweapons"

How can I avoid these warnings?

And how i can fix this:
Quote:
L 07/05/2011 - 15:19:01: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2171: cannot find valid model models/advancedweaponiser/w_sickle_sniper.mdl, skipping
L 07/05/2011 - 15:19:01: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2197: cannot find valid model models/custom/weapons/rebelscurse/c_wrench_v2.mdl, skipping
L 07/05/2011 - 15:19:01: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2197: cannot find valid model models/custom/weapons/rebelscurse/v_wrench_engineer_v2.mdl, skipping
L 07/05/2011 - 15:19:01: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2228: cannot find valid model models/advancedweaponiser/fbomb/c_fbomb.mdl, skipping
L 07/05/2011 - 15:19:01: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]5142: cannot find valid model models/custom/weapons/goldslinger/engineer_v2.mdl, skipping
L 07/05/2011 - 15:19:01: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]5142: cannot find valid model models/custom/weapons/goldslinger/c_engineer_arms.mdl, skipping
???

Last edited by nev; 07-05-2011 at 08:29.
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napalm00
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Join Date: Jun 2011
Location: Italy, sadly
Old 07-05-2011 , 09:45   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #378

Quote:
Originally Posted by nev View Post
Sourcemod 1.3.8 Release, Linux.
tf2items_giveweapon.sp(72 : warning 204 symbol is assigned a value that is never used: "wearablewep"
tf2items_giveweapon.sp(220) : warning 204 symbol is assigned a value that is never used: "visibleweapons"

How can I avoid these warnings?

And how i can fix this:
???
for the warning problem :
remove all "wearablewep" and "visibleweapons" you find in the source..

not sure about the second log, it might be a log message

let's wait for flaminsarge
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FlaminSarge
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Join Date: Jul 2010
Old 07-06-2011 , 03:54   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #379

Second message is a log message, I found it very useful for determining if custom models loaded correctly, especially when using the customweapon config with custom models.

For the first one, ignore them. They occur because I left in code for visibleweapons which doesn't even try to add to the compile if you don't have visweps.inc. I would not advise just blanket removing all references to them, cuz that may lead to problems.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 07-06-2011 at 03:57.
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nev
Member
Join Date: Sep 2010
Old 07-08-2011 , 06:28   Re: [TF2Items] Give Weapon (v3.02, 06/25/2011)
Reply With Quote #380

Ok, but how can i fix second message about finding valid models?
Perhaps the reason is sv_pure 2? Or what?
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