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[L4D] Loading Bug Removal/ Door Lock


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Glide Loading
Member
Join Date: May 2010
Old 06-22-2011 , 13:50   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #151

"sm_dump_handles" shows nothing wrong with this plugin.
i have only one idea left - some another plugin that incompatible with that one.
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Visual77
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Join Date: Jan 2009
Old 06-22-2011 , 14:32   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #152

This plugin is hooking a lot of events and a lot of handles are being used that could have been stripped in the original plugin. This is probably the cause to the memory leaks. my suggestion would be to remove all that (including the DEBUG parts) and recompile.

Last edited by Visual77; 06-22-2011 at 14:35.
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rava
Senior Member
Join Date: Aug 2009
Old 06-22-2011 , 15:05   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #153

Hello Visual77 , I see that you have the plugin "l4d_loadingVersion" 2.0.3 "and I think works well, then I think we should put it on the forum for everyone to share, pending a new version, I think everyone will be grateful thank you.

Sorry for my bad english
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Last edited by rava; 06-22-2011 at 15:08. Reason: modif du texte
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Visual77
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Join Date: Jan 2009
Old 06-22-2011 , 15:18   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #154

mine is no different to the previous version so posting it wouldn't fix anything (I only added a soundfile for when the countdown is finshed and accidetnly changed the version number)
If someone could remove all the redudancy and remove all the unneccery code, i think the memory leak error will go away.
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rava
Senior Member
Join Date: Aug 2009
Old 07-01-2011 , 15:18   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #155

Quote:
L 07/01/2011 - 19:28:13: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "l4d2_doorlock.smx")
L 07/01/2011 - 19:28:13: [SM] Unloading plugin to free 13593 handles.
L 07/01/2011 - 19:28:13: [SM] Contact the author(s) of this plugin to correct this error.
Hello,
Always a major mistake, shame about the plugin and it so well, it should take a 0 to do well.

Sorry for my bad english
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Glide Loading
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Join Date: May 2010
Old 07-01-2011 , 16:15   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #156

Quote:
Originally Posted by rava View Post
Hello,
Always a major mistake, shame about the plugin and it so well, it should take a 0 to do well.

Sorry for my bad english
Played at your server today... (94.23.228.49:27019)
rava, please don't get me wrong but... that is not fun. really. Looks like you installed every plugin has ever been created for SM.
I really cant help you. And I guess nobody can. Sorry.

P.S. I still planing to rewrite plugin to make it more... stable (some bugs still remain for now).

Last edited by Glide Loading; 07-01-2011 at 16:22.
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rava
Senior Member
Join Date: Aug 2009
Old 07-02-2011 , 09:41   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #157

Quote:
Originally Posted by Glide Loading View Post
Played at your server today... (94.23.228.49:27019)
rava, please don't get me wrong but... that is not fun. really. Looks like you installed every plugin has ever been created for SM.
I really cant help you. And I guess nobody can. Sorry.

P.S. I still planing to rewrite plugin to make it more... stable (some bugs still remain for now).
mdr... the plugin is only in place of SM! no other place in.
but it does not matter I would be content without the doorlock
I deleted doorlok evidence and the server no longer crashes.
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Last edited by rava; 07-02-2011 at 09:44. Reason: modif texte
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Glide Loading
Member
Join Date: May 2010
Old 07-03-2011 , 12:20   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #158

Updated. http://forums.alliedmods.net/showpos...&postcount=136
New future "Weak door".
l4d2_dlock_weakdoor (def. = 0)
The door will be broken out at opening. Looks Fun. Try It.

Attaching "weak door" plugin separately. (No cvars for it)
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_weaksafedoor.sp - 530 views - 3.3 KB)

Last edited by Glide Loading; 07-05-2012 at 11:41. Reason: Attached l4d2_weaksafedoor due Zbeer's request.
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rava
Senior Member
Join Date: Aug 2009
Old 07-05-2011 , 07:39   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #159

Quote:
Originally Posted by Glide Loading View Post
Updated. http://forums.alliedmods.net/showpos...&postcount=136
New future "Weak door".
l4d2_dlock_weakdoor (def. = 0)
The door will be broken out at opening. Looks Fun. Try It.

Attaching "weak door" plugin separately. (No cvars for it)
sorry for the work but there is no waiting period, it is not the goal, or no bug.


Sorry for my bad english
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Glide Loading
Member
Join Date: May 2010
Old 07-05-2011 , 14:29   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #160

Quote:
Originally Posted by rava View Post
... but there is no waiting period, it is not the goal, or no bug.
If you are talking about "weak door" plugin, than yes. The only thing that this plugin do is "break" saferoom door at opening.

About "Doorlock".
It's still have some bugs (major is you situation).
Some minor bugs still appear on custom campaigns (ported Bood Harvest).

In your case 3 problems consists:
1. This plugin not designed for more than 4 vs 4 servers. (i suppose it throw an memory-leak error because it cant track too many players. in that case there is nothing i can do)
2. I cant reproduce your error, because i never messed with "non stock" servers with tons of plugins installed.
3. Any other plugin can conflict with this one. For now i don't have an idea which one.

Still don't have much time to find a solution, but you can help me to help you.
Post here a list of all plugins installed on you server (or PM me that list).

Another idea is just create a simple door-locker. Just timer and nothing more.
I have an early prototype of similar plugin. You are interested ?

Last edited by Glide Loading; 07-05-2011 at 14:41.
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