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coeocjf
Member
Join Date: Apr 2011
Old 07-01-2011 , 09:12   Re: [TF2] VS Saxton Hale Mode
#1301

How about add mantreads for hale??
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 07-01-2011 , 09:22   Re: [TF2] VS Saxton Hale Mode
#1302

The Vagineer (and possibly other modified models) get a console spam if you attack them with (mini-)crits, as the particles can't find where to attach to.

New special rounds are hella op.
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ghare
Member
Join Date: May 2010
Old 07-01-2011 , 16:20   Re: [TF2] VS Saxton Hale Mode
#1303

Hi there,

I install the Saxton Hale mode in my server. People like alot this mode =).

The problem is that "Humans" - non saxton hale - have lvl 101 weapons. ONly some are 101 level.

And another problem is that the taunt critcs mode sometimes doesn't work, specially for pyro, only some-times it works D:.

How can i solve this two problems?

Thanks,
GhaRe
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-01-2011 , 19:11   Re: [TF2] VS Saxton Hale Mode
#1304

ghare: Eggman did that when replacing some of the weapons. They're intentionally lvl 101.

Taunt crits is another plugin entirely.

Monkeys: the vagineer model is terribly made, as they left out the attachments and everything. Hopefully I can get a modeler to make a fixed version soon.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-02-2011 , 10:00   Re: [TF2] VS Saxton Hale Mode
#1305

ok i went and got a Windows server and I get the same situation, that bein gthat Saxton Hale only can see himself when he taunts. Does anyone have this working correctly where it is playable and saxton Hale can see himself and his weapon???
If so, would you backchanel me for server file access if willing to take a peek and compair to your working version. The problem has to be in the addons folder, perhaps with tf2items

Last edited by BBG_Theory; 07-02-2011 at 10:29.
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HeMe3iC
Member
Join Date: Sep 2008
Location: Яussia
Old 07-02-2011 , 15:57   Re: [TF2] VS Saxton Hale Mode
#1306

Quote:
And another problem is that the taunt critcs mode sometimes doesn't work, specially for pyro, only some-times it works D:.
ive updated tauntcrits plugin, try to download new version, should work well, or at least ill know what errors it have.

Quote:
Monkeys: the vagineer model is terribly made, as they left out the attachments and everything. Hopefully I can get a modeler to make a fixed version soon.
whats wrong with current vagineer model? Except his glove. Eggman cut everything useless in vsh.
Well, maybe some used stuff has been cut too.
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FlaminSarge
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Join Date: Jul 2010
Old 07-03-2011 , 03:43   Re: [TF2] VS Saxton Hale Mode
#1307

The vagineer model has no attachments, so all particles that attach to specific points (e.g. Minicrit text, which focuses around the "head" attachment on models), either error or appear at the Vagineer model's feet. For instance, a pyro with minicrits hitting the vagineer will cause massive errors in console, which may cause a severe performance drop. The vagineer model should have at LEAST mirrored the engineer model for the attachments and bone points, but it apparently does not.
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 07-03-2011 , 12:46   Re: [TF2] VS Saxton Hale Mode
#1308

As to the tauntcrits not working, it might simply be because of medics/amplifiers nearby.

Tauntcrits's crits get overridden by the medic and amplifier, even if they are minicrits.
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ghare
Member
Join Date: May 2010
Old 07-03-2011 , 17:25  
#1309

With the update of the tauntcrits, now the critcs are working fine!

Another problems:
I'm the main admin of my server, and in the mod, when i write: hale_select, it says that i dont have acess to that command...

How can i make the medics start with 40% of the uber?

The mod is changing the Force of nature for the sodda popper, how can i disable that? I really want the force of nature here in my server. I can't edit the smx because the compiler isnt working with this mod D:

The compiler error:

Quote:
/groups/sourcemod/upload_tmp/textqq3tav.sp(26) : fatal error 120: cannot read from file: "sdkhooks"

Compilation aborted.
1 Error.
Thanks,
GhaRe

Last edited by ghare; 07-03-2011 at 21:47.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-03-2011 , 18:32   Re: [TF2] VS Saxton Hale Mode
#1310

Eggman, you ought to point people to the new tf2.inc and tf2_stocks.inc files, since you use them in this plugin (at least until it gets pushed)
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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