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[TF2] Hype Activator (v1.04, 07/08/2012)


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Author
FlaminSarge
Veteran Member
Join Date: Jul 2010
Plugin ID:
2409
Plugin Version:
1.04
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows Scouts to choose when to activate the Hype Minicrits on the Soda Popper
    Old 06-30-2011 , 05:56   [TF2] Hype Activator (v1.04, 07/08/2012)
    Reply With Quote #1

    This tracks a player's hype meter OnGameFrame, and if it's over 96.5%, then it prompts the player to activate Hype minicrits using the alt-fire on the Soda Popper.

    Cvars:
    hypeactivator_version: version number (1.04)

    Changelog:
    Code:
    1.04 - 07/08/2012
    *Updated to account for the Baby Face's Blaster reusing Hype for its Boost meter
    
    1.03 - 04/22/2012
    *Whoops. Changed ShowSyncHudText "" to ClearSyncHud
    
    1.02 - 04/21/2012
    *Uses ShowSyncHudText to stop spamming hud text on the client.
    *Also makes the message appear cleanly instead of flashing in and out.
    
    1.01 - 11/5/2011
    *Disregard bots
    *Changed 97% to 96.5%
    *Moved around GetEntProp stuffs as Darth suggested
    
    1.0 - Initial Release
    Total previous views - 111
    Attached Files
    File Type: sp Get Plugin or Get Source (hypeactivator.sp - 625 views - 2.9 KB)
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    Last edited by FlaminSarge; 07-08-2012 at 15:26.
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    xomp
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    Old 06-30-2011 , 07:30   Re: [TF2] Hype Activator
    Reply With Quote #2

    lol? why this and not confetti pyro?!
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    FlaminSarge
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    Old 06-30-2011 , 23:29   Re: [TF2] Hype Activator
    Reply With Quote #3

    There's a rare bug where a Scout will activate his hype anyways without him wanting to. It involves falling fairly quickly from a large height. If it becomes a problem, let me know.

    Also let me know if I ought to post a version that makes bots ignore this, so that they can activate hype as normal (since they may not know alt-fire).
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 07-02-2011 , 06:21   Re: [TF2] Hype Activator
    Reply With Quote #4

    *Cough*
    Does this plugin require users to be running one of the newer (1.3.9) snapshots?
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    FlaminSarge
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    Old 07-03-2011 , 03:40   Re: [TF2] Hype Activator
    Reply With Quote #5

    It shouldn't. All it needs is the TF2_IsPlayerInCondition stock, which is a stock.
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    JoBarfCreepy
    Member
    Join Date: Feb 2011
    Location: Next to Sweden and Norwa
    Old 07-26-2011 , 14:46   Re: [TF2] Hype Activator
    Reply With Quote #6

    Quote:
    Originally Posted by FlaminSarge View Post
    Also let me know if I ought to post a version that makes bots ignore this, so that they can activate hype as normal (since they may not know alt-fire).
    Bots with items? Don't worry, I don't think you will need to make a such version, as bots cannot use items. As far as I know, that is.
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    Drixevel
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    Join Date: Sep 2009
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    Old 07-26-2011 , 21:46   Re: [TF2] Hype Activator
    Reply With Quote #7

    This plugin is win.
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    Tylerst
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    Join Date: Oct 2010
    Old 07-26-2011 , 22:36   Re: [TF2] Hype Activator
    Reply With Quote #8

    Quote:
    Originally Posted by JoBarfCreepy View Post
    Bots with items? Don't worry, I don't think you will need to make a such version, as bots cannot use items. As far as I know, that is.
    It's entirely possible to give bots non-default weapons with the TF2Items extention.
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    Drixevel
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    Old 07-26-2011 , 22:41   Re: [TF2] Hype Activator
    Reply With Quote #9

    Quote:
    Originally Posted by Tylerst View Post
    It's entirely possible to give bots non-default weapons with the TF2Items extention.
    Yes, give a bot heavy a natascha that never misses...brilliant idea. lol
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    FlaminSarge
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    Old 07-27-2011 , 00:52   Re: [TF2] Hype Activator
    Reply With Quote #10

    JoBarfCreepy: Clearly you haven't paid attention to my signature.
    Tylerst: right you are.
    redwolf: randomizer.
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