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Change round time in the middle of the round


  
 
 
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 06-26-2011 , 02:01   Re: Change round time in the middle of the round
Reply With Quote #3

Quote:
Originally Posted by ARES[ro] View Post
i smell orpheu
Orpheu is not necessary in this case.

Hook when bomb is planted, then get the time from the bomb entity.
Update all players with RoundTime event and ShowTimer event with the specified time.

Code:
#define OFFSET_GRENADETYPE 96 // check for C4 "grenade" entity: if(get_pdata_int(ent, OFFSET_GRENADETYPE, 5) & (1<<8)) #define OFFSET_C4_EXPLODETIME 100 // timeleft = get_pdata_float(ent, OFFSET_C4_EXPLODETIME, 5) - get_gametime()
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